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Dazzworks3d
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💥 CoD T-800 G8M – Creator’s Edition Blend File 💥

💥 CoD T-800 G8M – Creator’s Edition Blend File 💥

Bringing Call of Duty’s T-800 to Genesis 8 Male for DAZ conversion! This is our first CoD conversion, and let me tell you—this one was a challenge! 🎯

🛠️ Development Notes:
✔️ FPS Textures – Funny enough, I started focusing a lot on the arms, then a co-worker reminded me: "It’s an FPS." 😂 So yeah, extra work went into getting those details just right!

✔️ UDIM Madness – I’m used to seeing an entire jacket on one map for most game conversions, so imagine my confusion last night when I found:
➡️ Jacket center on one UDIM
➡️ One sleeve on another
➡️ Then ANOTHER sleeve on its own 😵

I was scratching my head over it, then today my co-worker explained why—because of FPS perspective. Makes sense now, but wow... what a workflow! 😂

✔️ 98% Game-Accurate Look – After some refining, this is about as close as it gets!

✔️ Hair Color Rework – The in-game blending caused color loss, but no worries—an alpha map is included for easy post-processing in PS (or any software) to get that classic Arnold look.

✔️ Jacket Rework – The leather sections were layered wildly—jacket, cut-out leather, normal maps for fabric, seams, stitches... way too much happening under the hood! Had to optimize it for DAZ usability.

About the Morph:
💎 The morph is untouched! This is a true Sub-D workflow, meaning it upscales in DAZ correctly without distortion—no matter what the G8 base is wearing!
💾 Sub-D is removed for safe DAZ morph transfer but remains in Blender if needed!

🔥 This was a tough one, but it's DAZ-ready! Hope you all enjoy!

💖 Thanks for the support! If you love these releases, consider upgrading for more exclusive content! 🚀✨

#DAZ3D, #Genesis8Male, #T800, #CallofDuty, #Terminator, #3DModeling, #CGIArtistry, #VirtualCosplay, #Blender3D, #fypシ

💥 CoD T-800 G8M – Creator’s Edition Blend File 💥

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