XaiJu
darknessfallsmod
darknessfallsmod

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DF Build 27 and an apology

Heya folks!

The first thing I want to do is apologise for the lack of posts recently. I was getting build 27 ready, and then we ended up having to look after a very ill kitten.

As in, we seriously thought he was going to die on Sunday night. Full weekend of hand feeding food, water and giving meds to try and save him... and we did.

There may be some neurological damage due to how ill he was, but we're observing for now. He can eat, drink, climb, play and use the trays, and doesn't appear to be suffering. His poor little back legs just don't work properly now.

Right, with that out of the way, here's patch notes and links and stuff!

DF-V5.0.0-DEV-B27
- (IDC) Fixed a random biome NRE that shouldn't happen, but it's this game.
- Fixed a couple of warnings regarding hand items.
- Fixed sell prices on hatches and the helipad.
- Fixed missing tags on armor so the armor specialist perk can work properly.
- Fixed Master Hunter localization stating it unlocks titanium arrows/bolts, when it doesn't. It's Bow Crafting 5.
- Fixed Titanium Arrows not being locked when they should be.
- Fixed Mk2 turrets floating slightly.
- Fixed players being able to stuff tools into the empty tool slots and still getting the benefits.
- Fixed missing buff for the arc gun so that should now shock properly and also chain to other zombies.
- Fixed that annoying bit of overlapping grey when an item is selected in the backpack.
- Fixed missing sound on Black Sky when using full auto mod.
- Fixed incorrect sound on Black Sky when using a silencer.
- Fixed occasional empty lootbags on zombies.
- Added an "upgrade" path to buried treasure chests to fix issues with players using the crowbar on it, which shouldn't work ANYWAY but apparently the game is special.
- Added resistance and immunity to fatigue to the security Pain Tolerance perk.
- Added tomato seed unlock to Basic Farming.
- Added a sell price to titanium spears.
- Added flaming arrow/bolt and explosive arrow/bolt recipes to Bow Crafting.
- Added 25% resource gathering bonus to the Laborer Class and Laborer Mastery.
- Added stun baton (and pipe baton) damage increase to Yeah Science.
- Adjusted Salvage Operations and Mechanic Mastery. Ratchet now unlocks at Salvage Operations 4 instead of 5, and Impact Driver now unlocks with Salvage Operations 5 instead of Mechanic Mastery.
- Adjusted Metal Spikes mod so it can now be installed in all blunt weapons (clubs, sledges, knuckles, batons).
- Adjusted trader inventory regarding resources (wood, clay, etc).
- Removed working vending machines, ovens and sinks from the bunkers in case of POI reset issues in multiplayer.
- Lowered max sap duration to 15 mins as 30 was a little nuts. Should still be useful.

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B27.zip (you will need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1Y7BAyXadE8okoZW1AGqXMZaDNmbPhfsY/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/14DbLYvraSxDU-PcqsSvgH2L8BXvZ0FVs/view?usp=sharing

In my testing, this is SAVE SAFE, so you do not need to wipe.

Have fun!

Comments

So glad the kittens are alright and truly appreciate your dedication. I have a rescue chiweenie who just turned 10. Thanks for all the hard work in everything you do. Oh, and really enjoyed the youtube videos.

I know why you apologize for RL stuff. Just know that, from my standpoint, you're doing a wonderful job with all the juggling you've had to do with surgeries and kitty stuff. You are much appreciated. Thank you Khaine! Loved the mod for a while now. Keep your heart open to all the kitties!

Matthew West


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