As a follow up to my last post, here's some more info!
So what I did, was I made a shortcut to the non-EAC executable file and put it on my desktop.
In that shortcut, I then added -UserDataFolder=D:\DarknessFalls to it
On my D: drive, I made a folder called DarknessFalls and then copied the Mods folder to it. That's the Mods folder you'd normally put in the 7DTD directory.
Run the shortcut, and it loads the mod from d:\DarknessFalls AND keeps copies of saves and RWG worlds there!
Also, i'm sneaking early access into here because then it doesn't show up to TFP in the teaser test. Crafty man. ;)
I'll give you folks a day or two before I yeet it to the plebs.
V4.03A-DEV-B1
- Added Krunch's 8k map and required POI's.
- Scoutsmod updated to run from any folder, and compiled into the main DF DLL file.
- Scoutsmod now configurable via blocks.xml (info is at the bottom of the file).
- Darkness Falls XML updated to allow it to run from any folder (including the new mod folder).
Link: https://drive.google.com/file/d/1zPkbTcnn9LOlpWbQPoGX0tqN2ywgskan/view?usp=sharing
Alt Link: https://mega.nz/file/eShVWZ6Y#nqnpFYg7pan53U6e7t-BtfK2Hgu1RRITG5QB496Z6tc
This IS save compatible. I tested it. However the amount of zombies the screamers spawn is... a bit high. If you wanna change it, it's at the bottom of blocks XML in 0-DarknessFallsCore/Config
If you don't wanna change it.... good luck? :D