XaiJu
darknessfallsmod
darknessfallsmod

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DF-V4.02-DEV-B2 Alt Links Access!

Time for another dev build! At least for any crazy people who want to play around with it. :) Notes as follows.

V4.02-DEV-B2
- Fixed Craft Time/Scrap Time UI display for Clawhammer and Wrench.
- Updated unlockedby on Pure Mineral Water and Jerky.
- Removed an extra Iron Crossbow Bolt recipe that was not supposed to be there.
- Added missing Pulse Rocket recipe.
- Added missing "level effects" to Erik's Hammer.
- Slightly increased XP gained for action skills when "injuring" a zombie when using blunt, bladed, auto and rifle weapons.
- Greatly increased XP gained for action skills when "killing" a zombie when using blunt, bladed, auto and rifle weapons.
- Further adjustment to working stiffs loot list.
- Hazmat fiber added to all hazmat zombies and pop'n'pills boxes.
- Tires are no longer guaranteed to drop wheels (tested on 6 tires, got 3).
- Increased attack speed of the steel club for better progression.
- Armor Shredder mod can now be installed on Knuckles.
- Added 2 new mods for Knuckles: Broken Glass (Causes bleed) and Extra Padding (Reduces amount of degradation used on attack).
- Fixed incorrect icon on Scrap Iron Crossbow Bolts (thanks SrslyGTFO!)
- Blessed metal can now stack with "proc" mods (fire/electric/cold) just... because.
- Custom DF lootable vehicles should now properly sit on the road.
- Redid the material on the muscle car so it looks a bit better and also made the block a little smaller.
- Supply drops now have a low chance of having some farm plots.
- Trader Rekt now has a chance to stock farm plots in his secret stash.
- Fixed incorrect time display on Average and Good drink buffs.
- Potential fix for invisible bleeding buff.
- JaWoodle Dye should no longer dye the players skin.
- Bandages should be able to heal players again.
- Added a failsafe for blade master 2 apparently causing the player to bleed when using a chainsaw, somehow.
- Removed Basic Light Bulb recipe as it is included in the Player Lights variant block.
- Fixed "The Huntsman" localization.
- Added some extra recipes for Black Dye based on how you'd make it mixing colours IRL. Brown, Orange, Green and Purple now have a use!
- Scrap values of steel items should now be better.
- Flamethrowers should no longer set players on fire.
- Helmet light mod and Weapon flashlight mod now require an actual flashlight to craft.
- T1 armor and weapon mods no longer use forged steel. They use forged iron (where applicable).
- Beehive added for testing and evaluation (unlocks with Basic Farming 3, Living off the Land 2. Currently uses animal snare loot list to test it actually works).

IMPORTANT NOTE: Due to adding new items that needed to be unlocked with perks, this COULD wipe saves. I think it's unlikely, but make a backup just in case!

Link: https://drive.google.com/file/d/1RNWFv1lGJSKouZ8cd9AfnpjEqf-xE8iP/view?usp=sharing
Alt Link: https://mega.nz/file/zep1hQzD#zysZm_mRJuTyuyO_B6pTQuGJiZnUQWinsy3XKL7m2Jw


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