Planning
Added 2020-02-25 14:19:37 +0000 UTCSo now i'm starting to feel a little better, myself and the testers have been talking. Right now, these are the things we're planning for 2.51 or whatever it's going to be called.
1) Slow down player progression a bit to get DF back to how it was in A16.
2) Increase required amount of quests so folks cant just power level through the tiers.
3) Rework bloodmoon. I have an idea I want to try.
4) Get fishing working.
5) Gunpowder changes. (more needed to make better bullets)
6) Horde spawn investigation.
7) No blessed metal on M60? Not sure on this one
8) Build a new buff for zombie fall damage so they take damage similar to a player (this didn't work so i'm looking at C# patches instead)
Only a small update to keep you all in the loop, but thought i'd post the rough idea. :) What I want to do for the bloodmoon is see if I can have 5 "stages" instead of 3. The idea there is each one would be shorter, but it'd throw a greater variance of zombies into the mix.
Comments
Fishing sounds like a great addition!
Sean & Mary B
2020-02-25 14:20:47 +0000 UTC