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Weekly Roundup - Loot Drop Feature Incoming!


Hi Everyone!


I've got some great gifs to show this week. And an announcement that I'm trying to get you all a fresh build before Feb is out. More then likely somewhere mid next week! Keep your eyes peeled for it!


1: What's New?

My work with a programmer to make a new and more dynamic loot-drop system is almost through it's integration into the game. There was last weekend spending bug fixing some issues, which is why a weekly roundup post was absent last week. But we powered through that and making solid progress.


First off. Here's a view of the new loot-drop art I made. More or less it's treasure (coins) materials (Mechanical parts) and purple crystals (Essence)


The glows around them are colored in-engine. Just white for importing into unity.


The objects correspond to the loot type color, and different loot types are sized differently and give a different amount of the associated currency!




These loot drops appear after defeating an enemy and scatter across the dungeon to be picked up now:



I've also tied the type of loot to be dropped more often on the type of enemy: IE: Treasure for humanoids, Materials for mechanical enemies, Essence for monsters.


They also appear in the loot canisters. Flowing out lots of loot as you interact with them once they've been unlocked.



As you can see there's effects going on like bouncing around, an idle animation, and also an organic pickup effect.


I think it's turned out really nice!

2: What's Next?

Next is getting a build out to everyone. There's still some polish left to do but my aim is absolutely getting a build out before the end of Feb. Even if it's on the 28th.


So there we go! I hope you enjoy how the new loot system looks!


Cheers!


Caroo

Weekly Roundup - Loot Drop Feature Incoming! Weekly Roundup - Loot Drop Feature Incoming! Weekly Roundup - Loot Drop Feature Incoming! Weekly Roundup - Loot Drop Feature Incoming!

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