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caroo
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Weekly Roundup - Design Doc Work and Art Asset Lists


Hi everyone,


Hope your January has been going well!


Over the past two weeks I've been working on some design and production docs for the Bindmancer! Mostly docs that others can use to help me make assets for it.


Let's get into them:

1: What's New?

The first doc I made was for a programmer, it's based around trying to make the pickups that drop from enemies and treasure a little more physics driven and dynamic. I'll be reviewing how that process is coming on within the next few weeks.


The second doc I made was a asset list based around making new environments and dungeon wings for the tower.


Making the static assets for the dungeon is something I should be able to hire an artist to do. Which focuses my time on making prisoners, enemies, and traps for the dungeon.


There's a plan for 5 wings in total:


The next wing to be produced is called "The Den of Treasures" with a focus on the past heroes and their gear being put on display:


I want this environment to have an emphasis on gold, silver, bronze, and rich-looking environments. A kinky display of trophies!

2: What's Next?

With these docs created it'll now be a point to get them in front of other artists and get these assets commissioned. That may take a while to get started as I'll need to reach out and see who's available to make art assets to the quality standard we want.


With these docs made, I'll be focusing on some new content for the game whether that's a prisoner, trap, or new enemy type.


More kinky concept work next week!


Caroo

Weekly Roundup - Design Doc Work and Art Asset Lists Weekly Roundup - Design Doc Work and Art Asset Lists

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