XaiJu
sgtmarkiv
sgtmarkiv

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Brutal Doom v21 Release Candidate

Brutal Doom v21 is "basically finished". Now all it needs is a final testing for bugs before the final release. There are still some small things I am going to do, like extending the map enhancement system to later Doom 2 and  Ultimate Doom levels, but these are really minor things.
From now on, I will start focusing my time on finishing Extermination Day, so a new Starter Pack release becomes possible on the release day.

http://www.mediafire.com/file/ap139a8wg1rz595/bd21testRC1.zip/file

Changelogs included in the file.

Comments

Will be fixed

I found a bug when Killing an axe zombie sometimes it shows zombieman death frame (sorry for bad english)

I have a bug with new arch vile fatality when i finish fatality i geting a sprite error

I like to see Maps of Chaos get the Map Enhancement treatment at some point.

Thank you so much. I'm looking forward to thoroughly testing everything. Are they any particular games/packs that you'd like us to spend special attention to? (Doom, Doom 2, the Plutonium Pak, etc etc?) I figure that if you've recently added a bunch of map enhancement things to certain levels, it would be best to concentrate on testing those levels out.

your evil twin

I still found pallete fuck ups :> There is one when a Hell Knight executes the player, a first person execution with a shotgunguy, Archvile fire, burning imp, burning demon, burning commando, a friendly marine, and small bits that appear when rocketing the dirt floor (throw a nade down in ancient aliens spawns and you'll see). Also will there be more first person executions? They are pretty cool and it's kinda weird that there's only one that uses a nearby wall. Eviroment-executions are really impressive!


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