XaiJu
sgtmarkiv
sgtmarkiv

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This month's schedule.

First of all, I want to thank everyone for another month of support and for allowing me to keep working on everything on the daily basis.

As you can see on the latest Extermination Day build released, all maps are finally finished and all maps borrowed from FreeDoom have been removed. And now, the only thing needed is the new final boss battle, which will be the last thing to be added as I want to keep the surprise until the final release. Also I am till going to do some last touch ups to add new secret areas and easter eggs.

BDv21 is basically finished, with the only feature that still needs to be re-added are the first person executions, and the rifle/shotgun melee attacks, some minor bugfixing, and more details for maps on the Map Enhancement Script. With the introduction of Materials to GZDoom 3.3 (https://forum.zdoom.org/viewtopic.php?f=39&t=59473) soon Material Texture Packs will start showing up, and it will be for everyone's benefit if I make the Map Enhancement Script have dynamic lights spawned on all the Vanilla Doom maps.

So with everything considered, I believe it is entirely possible for me to release the trailer this month, and the actual release of BDv21 and Extermination Day scheduled to the next month. And I will start working on the new versions of BD Monsters Only, Ketchup, and then Brutal Heretic right after it.

Comments

This is a random question, but is the revenant more resistant to the plasma rifle on average? It seems to take more shots compared to other monsters. I also have an idea of markers on the auto-map for your rescued marines, in case you forget where they are.

I will test this on the next build.

Yes. I want to make him able to chase the player in a much more epic battle.

New... wait, so the current Icon of Sin is a *placeholder*? =8o This... actually fills me with dread.

Man, this is awesome! I'm excited about the final version. I know this is a minor feature, but: I'm wondering if you found a way to make destroyable bodies work in Zandronum multiplayer? Keep up the great work, and thanks for all your efforts.

So excited to see this!


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