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sgtmarkiv
sgtmarkiv

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New test versions of BDv21 and Eday (March 27)

Now the tanks and appropriate maps to use them is finally playable.

BD21:
http://www.mediafire.com/file/yk892g3ckybcd26/edaytestmar27.zip

EDAY:
http://www.mediafire.com/file/81jc1goyscq0568/bd21testMar27.zip


Extermination Day changelog:

Mar 27:

- Remade several parts of Map11.

- Remade Map18 almost entirely.

- Added colored lightning to city levels.






BD changelog:

March 27:

- Tanks entirely remade. They were rebalanced, now have 3D models, works both on first and third person mode, and in case the tank is destroyed, the player is always safely ejected Necrodome-style.

- Improved the way some enemies reacts to tanks, like the cyberdemon won't try to unneficiently stomp it, and imps and pinkies wont suicidally run under its threads.

- Zombie tanks code also remade. Now they behave like actual tanks and added weak points on their rears.

- Player can now roll left/right by holding the Shift button and pressing A or D.

- Rocket backblast now working properly.

- Improved railgun wall piercing code.

- New explosion particles.

- Fixed a bug related to MP40's ammo.

- Rebalance: The SSG can no longer instakill Barons with a single headshot. You need at least two perfect headshots to kill a Baron.

Comments

I suggest adding more variety of tortured marines, add more creppy and disturbing stuff in map 27 and 28, perhaps add the fiery sky again?

Aaand, the jungle in map 22 breaks. My preference of the old "mysterious blackness" notwithstanding, the textures only work and give necessary impression of depth if they have black background behind them. With so much transparent parts and with the new bright sky behind them, these walls of... brownery? become paper-thin. What is more, a weird impression is created that there is nothing behind that wall whee there could be a large part part of the area behind this impassable non-space.

Awesome! :D The evil marine boss fight is especially memorable. Also, I flooded your PM inbox with bug reports. Let me know if I should stick them elsewhere :p

Hey Sarge, awesome work!! I'm just a little confused about why you would set the roll function to shift + A/D. I use shift to run and I'm not a fan of autorunning. Now I can't strafe anymore :-( How do I turn this off, please? Also, it seems like some of the sprites in this version of Brutal DOOM aren't PNGs with the DOOM palette, which causes colour bugs with map sets that have their own palettes, like Ancient Aliens.

Superb. Btw, links are swapped. BD link in EDay section and same for EDay link.

WOow !!!! nice work

Gotta make some time to test this I love me some Brutal Doom.

Onsomaru


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