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Extermination Day December 09 Beta

Extermination Day is Brutal Doom's canon campaign. The first beta was formerly released under the name "Hell on Earth Starter Pack". You will notice thousands of new additions:

- Every map was modified heavily, many new secret areas, new textures, alternative routes, special effects, and whole new areas have been added.
- Whole new maps.
- Bosses have shared health meters for multiplayer.
- Destroyable cars, trees, driveable tanks.
- Interactive items (you can turn on/off showers, eat food items or drink water from any faucets to recover health).
- Many bugs fixed.

I really couldn't make a list of everything.

Main file:
https://www.mediafire.com/file/fklq8us6u21fpt9/edaytestdec09.zip


Music File:
http://www.mediafire.com/file/nt66bh74b132pj6/edaymusictestdec09.zip
You only need to download it once. I decided to make the music file separated so it won't bloat the filesize of the test files.

Remember that this still isn't finished, and this is just a beta. Many more things are yet to come.

This file REQUIRES brutaldoom v21 latest public test version to work. It will not function properly without it, or with other mods.

The first map is EDAY01 instead of MAP01. When you load the game with Brutal Doom v21, there will be a an option to choose to start on Extermination Day's campaign on the episode selection menu 

Comments

also Necropolis reuses the soundtrack from the subway. May I suggest a soundtrack from quake champions? <a href="https://www.youtube.com/watch?v=4sntnrBekgs" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=4sntnrBekgs</a> Though I find Necropolis is the worst map in the wad visually. I think it benefit a lot from a rework

Some issues/suggestions: (1) First level is quite difficult with pistol start as you dont have enough bullets for all enemies until you get a rifle (2) at the end of that level before you acces the platform with the heli you can drop outside and get stuck easily (3) the spawn elevator in eday03 should contain some corpses and blood splatter, after all you killed a ton of zombies in them in eday02. (4) in eday05, maybe make the glass at the reception to the shooting range breakable? (5) in eday09 I get massive framedrops after the yellow door just when I turn the corner and when Im upper level next to it. (6) eday11: two rooms next to eachother hold a red keycard each. (7) I think the doom 4 track doesn't fit in eday21 when the following levels have a much slower and creepier theme, it fits Blood Falls better, or maybe use it as a boss theme instead? I also hate the chorus part, it even sounded shitty in doom 4 in my opionion. And e1m8's theme was my favorite :( Anyway, I'd say cut the chorus part or use a different d4 soundtrack. (8) I'm not sure if the lower gravity for the first third of the campaign is a good idea. Is it possible to restrict lower gravity for outside areas?


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