What should I do after I release Brutal Doom v20c?
Added 2017-01-16 01:19:33 +0000 UTCAround the end of january/middle of february I will release Brutal Doom v20c and Extermination Day (the finished version of the Brutal Doom Starter Pack), after that, what should be my primary project?
PS: All others will still be secondary projects.
Project classification:
(Easy Project) - Would take a month.
(Hard Project) - Would take several months.
(Very Hard Project) - Would take up to a year.
Comments
Hey if you were to make a revamped zblood would you change anything gameplay wise or just leave the mod as is and give it a bloody paintjob.
2017-03-01 05:19:17 +0000 UTCYo vote por los alíen por que soy un gran fan de las películas y el mod esta grandioso y es algo adictivo y aveses me asusta :3
2017-01-27 13:03:10 +0000 UTCThe problem is that it is an extremely complex project and would drag the development of other projects.
2017-01-23 06:40:32 +0000 UTCActually I was thinking about making remakes of Final Doom maps.
2017-01-23 06:40:03 +0000 UTCHello. In this case, no. Brutal Doom uses resource contributions from nearly 40 different people, tracking these people down and getting everyone into an agreement would be impossible.
2017-01-23 06:39:07 +0000 UTCHello Sgt_Mark_IV. If it possible, i want to your continuation to make brutal doom better and better. Is it possible to start sell Brutal Doom as a separate game through Steam? With some agreement with id Software, with separation of profit to both sides?
2017-01-22 18:21:00 +0000 UTCwow no wants you to reboot ArmageDoom? alright I'll give it some love
Brendan Wilson
2017-01-21 15:56:18 +0000 UTCyep
2017-01-20 21:49:48 +0000 UTCWill Extermination Day be the final name of the wad? It would fit much better than HellOnEarthStartPack.wad since doom 2 was already called like that.
2017-01-20 18:49:01 +0000 UTC
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