Zombie Exodus: Stronghold Content Question
Added 2025-12-06 19:15:04 +0000 UTCI am writing the first "Boss Fight" in Stronghold. Players will have to decide where to face him: an Amphitheater, an ally's apartment, or a security bunker. Each choice has its own difficulty level and rewards, and the consequences shape the story in significant ways.
I am deciding whether to reveal the difficulty rating of each path before the player commits. Some players enjoy blind immersion and want to discover danger through gameplay. Others prefer transparency so they can make strategic decisions.
Since the game also offers Gamemaster Mode, which already reveals stat checks and skill gains and losses, I could tie difficulty visibility to that mode. Turning Gamemaster Mode on could show path difficulty. Turning it off could preserve immersion.
How should the game handle revealing the difficulty of each path?
Comments
yes
Daniel M
2025-12-06 19:26:43 +0000 UTCI think you should reveal the rewards. This is a risk reward situation.
England
2025-12-06 19:21:31 +0000 UTCAlso should I reveal the rewards to the player?
Jim Dattilo
2025-12-06 19:18:04 +0000 UTC