Procedural Aim offsets for first person sequence animations
Added 2025-09-06 05:00:08 +0000 UTCNot a big thing but basically the system adds a procedural rotation to the character so that it matches the first person camera rotation
Mostly meant for multiplayer or photo mode as a way for other players to know the direction that your character is looking at
This system was firstly made for passenger seats on vehicles but it wasn't able to be used on a more general case like interactables
So this works as a sort of newer and simpler implementation that uses first person animations as a base