XaiJu
ToasterArena

ToasterArena

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ToasterArena posts

Local Space Turn in Place

Updated the system to use local transformations in order to work with moving floors

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Jump Pack Affected Ragdolls

Jump pack can now affect ragdolls if they were active before the player dies
they will push the ragdoll upwards for a short period of time followed by a cosmetic explosion

This feature used to be on a very early version of Toaster Arena but it was scrapped due to some major ragdoll system changes

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Character relative offsets

This one looks simple af on the surface but trust, the code here is to prevent rubber banding or long distance lag whenever a character stands on a moving vehicle or another character over multiplayer games

It's still a bit janky but it can be fixed with some additional
interpolation passes

TLDR game no longer has lagging players that are standing on vehicles and will now support characters standing on top of each other

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Water functionality for the hover bike

Water functionality for the hover bike Could technically use the same system for making boats, but I don't see myself doing that for TA

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Hover Bike WIP

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New vehicle WIP

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Ability to throw characters with explosives

Another SP only feature inspired by trepang 2

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A more refined version of the ragdoll and body shield systems

So I was able to play trepang 2 recently and was fully amazed by how smoothly everything operates.

Sliding onto enemies and grabbing them as body shields is the most fun I had for a while.

Looking back at my implementation, it was super janky and slow.

I decided to make it more faster and aggressive but only if the game is being played at single player due to balance constraints.

Players can grab AI characters that are ragdolling from the air and even from the floor.<...

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Arial Armor

Meant as a free armor set that can be purchased at the depot once the next version drops

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Small Dropship Experiment

It's mostly possible to replicate in builder mode by using the command object
It's mostly meant for single player stuff and it lays up foundation work for other upcoming stuff

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Ragdoll button (community request)

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Gunner Seat For Stingray

Vehicle is still a work in progress

Recent experimentation proven better to split the weapon for the stingray into a gunner slot rather than giving it to the pilot.

Main goal is to make the stingray a more of a team oriented vehicle, like the prowler.

There's also some hidden features on the video such as the ability for AI characters to simulate player input for flying vehicles, allowing for scriptable flying vehicles with full interactions. And a command that forces an AI ...

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Version 0.22.25 is out

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Cool stuff

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More polish to the mechanic

This one is only for Single player due to physics replication being expensive on multiplayer

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Body shield mechanic

Mainly intended for SP but it's also an optional Mutator feature for MP games

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Passenger seats for race car vehicle

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Acceleration Based Wall Run Movement

Say goodbye to snappy and clunky wall run movement and hello to fluid and smooth movement

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Halloween cosmetic drop for October

This one is set to drop by the start of October as an item drop for anyone playing

This is the second item that uses the steam inventory system

unlike the hazard armor, this one can be obtained by anyone that plays the game for 30 minutes

This Item will only drop during october

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Jump pack sound update

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Polish pass for wall run movement

Camera tilt

Vertical arcs

Speed slowdowns

Better wall jumping

Additional visual and audio feedback

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Wall Kick ability for parkour system

Kinda simple but it lets the player cancel their momentum while keeping some vertical speed

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Generic Purple Protogen Voice module

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Multiple cube placing

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Material paint for cube tool

Ability to swap materials for cube objects

It's a bit slow but it can be optimized to be faster

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Cube tool for builder WIP

Mostly intended to facilitate and speed up layout construction for maps by making

There is plans to add more features to this tool

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Visual effects for weapon handling

It's entirely cosmetic and it does not affect gameplay

Every weapon reload will have a slight random offset alteration

Character arms will now start shaking after shooting for a bit to indicate exhaustion Inspired by the system used on bodycam

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Weapon related commands for the command object

Some 3 simple and powerful commands

Char_Charname_WPNRemoveAll;
(Removes all the weapons from the specified character inventory)

Char_Charname_WPNGive (Weapon name);
(Adds the specified weapon to the character's inventory)

Char_Charname_WPNRemove (Weapon name);
(Removes the specified weapon to the character's inventory)

These commands don't work well on Co-op or Arena modes and are intended for SP levels only

It opens a huge door for sequences

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Hazard armor set (Read Description)

This armor will be available as a drop for players that have played toaster arena before march 25th, once version 0.22.22 goes live.

This armor set is intended as a gift for players that played/supported Toaster Arena during it's early times.
Armor is fully colorable and can be mixed with other armor pieces.

It's the first armor that fully integrates the use of clothing.

To know if you qualify for this armor, simply check the unlock date for the so it begins achievement, ...

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Busy idle animations for SP AI characters (Insertion)

Meant to be seen from the distance, most of these are super simple animations meant to be seen from afar or give the illusion to the player that the enemy characters where doing something before the player encountered them.

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