XaiJu
EnroShiva
EnroShiva

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April Devlog 1

Happy Spring! I don't know if it's the warm weather or the iron supplements, but I've been feeling a lot better lately.

This month I've largely been focusing on writing for the heist sequence. I've also added a corkboard interface and modeled the last few flowers! Now that build 0.0.3 is published, I've been working on miscellaneous bug fixes and quality of life additions. When I used my new script spellcheck tool, I noticed that there's about 40k words in the game so far. That's about half a novel!

That said, I think I need to take a small break from Lost in Saunia. I'm going to take the next week or two to dip into my side project: "Visionary Redux". Lost in Saunia development will resume at the beginning of May or earlier. If you're curious what "Visionary" is, you can check out the previous attempt at the project here: https://obcerd.itch.io/visionary-discontinued

As always, thank you for your support! Because of you, I get to wake up every day and make games for a living, and that means more to me than I can ever describe.

April Devlog 1 April Devlog 1 April Devlog 1 April Devlog 1 April Devlog 1

Comments

I forgot to mention this, but the Visionary game will use a pared down version of the Saunia engine. One of the first things I need to add is a text history/rewind feature, so this is technically still Sauna devwork๐Ÿ™ƒ

Oz


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