Continuing the Freeguild Marshal we have in part 2 the cloth details. I cover how we can create 2 distinct types of cloth, how to balance the colours of saturation and values depending on their location. As well how we can make distinctions between the Gold NMM and the Golden Cape.
Burnt Sienna (SA), White, Black, Japanese Brown(AK), Tenere Yellow(SC), Alderbaran Red(SC), African Shadow(SC), Pastel Green(AK).
Chapters:
0:17 Introduction
16:46 Red textured cloth
25:26 Yellow shadow x midtone
47:04 Yellow midtone x highlights
1:01:26 Yellow upper highlights