BUILD 60 PUBLIC DOWNLOAD
Added 2025-02-09 03:08:03 +0000 UTCWorld & Environment
Switched from an alien landscape to a procedurally generated destroyed city, creating a darker, more immersive setting.
Developed and implemented a procedural city generator to ensure dynamic world-building.
Combat System
Introduced melee combat mechanics, including attack montages, dodging, parrying, and directional hit reactions.
Implemented spell casting with lock-on targeting and auto-tracking projectiles.
Added Class-based damage calculation, differentiating melee weapons and firearms.
Targeting system updated—crosshair is now removed when locking onto enemies, and aimed spells auto-track.
Added combat disciplines for unarmed combat, starting with "Urban Brawl," with more to come.
Introduced new weapon overlays, including a one-handed sword combat style.
AI Improvements
Developed enemy AI systems with perception, strafe mechanics, and combo attacks.
Implemented ranged and magic combat AI, allowing enemies to engage from a distance.
Added AI knockback mechanics to enhance combat interactions.
Locomotion & Animation
Overhauled locomotion system, moving from multiple failed setups to a refined motion-matching system.
Added custom dynamic animations to overlays, improving movement and combat fluidity.
Integrated new locomotion mechanics for different combat overlays.
General Fixes & Improvements
Redesigned inventory system with a slot-based structure.
Implemented parametric stat system for better character customization.
Added quick weapon switching functionality.
Various bug fixes and performance optimizations.
Known Issues
Weapons do not fire yet due to lack of bullet implementation.
AI sometimes behaves unpredictably in combat situations.