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Tutorial 187: Triggering Animation in Cinema 4D

Hi guys! It's been a long day over here at Workbench HQ. Did I say day? I mean year. It feels like it's January 2022. Anyway, here's our tutorial. Even though we've been slammed, we still have some high quality stuff for you.

In this week's tutorial, we use objects in Cinema 4D to trigger the animation of other objects—without keyframing. This technique is pretty versatile, as it relies on blending objects inside of a cloner. While you can use effectors' falloff to achieve some of this, using fields exponentially increases our limits because of how much can be controlled using fields and because of what can be used as a field. We also use dynamics and collisions to trigger animation. So there's a ton that can be done if you explore!


Tutorial 187: Triggering Animation in Cinema 4D

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