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Tutorial 79: Procedural Mattes

Note: If you're a Patron that has access to my textures, there should be a post before this one that has your link!

This week, we're exploring a technique to make a procedural grid matte to use as an element, a track matte, or a displacement map. I'm sure there's a ton of other stuff you can do with this technique. It also pairs nicely with Tutorial 77: Glitchy Dot LED Thing (https://www.youtube.com/watch?v=SeCj1XkkzKU).

You can add in other lines with effects like Venetian Blinds, or even combine it with Tutorial 67: Glitch Mapping (https://www.youtube.com/watch?v=iW8AEDf7R8c). Hell, while you're at it, you might want to check out our Glitchy YouTube playlist (https://www.youtube.com/playlist?list=PLC7-236UkeO5cstwhRR0Oo9n6wfqdW3N-) and just throw all of that stuff together. We've got a couple of playlists up for specific topics like this.

I also quickly explain what I did to make the poster image. But that part is just a bonus, it's not a step by step tutorial—making the matte is the meat of this one. I used a texture I generated in JSPlacement (https://windmillart.net/?p=jsplacement) and a LUT from IWLTBAP (https://luts.iwltbap.com) to make this image. Make sure to check those two out! And as always, thank you for watching!

Tutorial 79: Procedural Mattes

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