Warudo Exporter 1.5.3
Added 2025-09-03 13:49:26 +0000 UTCHey, I just updated Warudo Exporter to 1.5.0 1.5.1 1.5.2 1.5.3!
Full update notes are always available here: https://rurre.github.io/updates/
Version 1.5.3
Fixed dynamic bone duplicate assembly error, that this time, would happen when you didn't have dynamic bones in the project.
Bumped VRM version requirement up to 0.128.1 to fix the tool being incompatible with Esperecyan's VRM Converter being in VCC.
This will only affect new installs. If you already have the old required version of VRM imported, you don't have to do anything.
Added new step to the end of the Install Wizard that will check for compile errors and warn users to resolve them before things start working.
Fixed install Wizard's packages step getting stuck sometimes depending on if you had a particular source imported in vcc.
Version 1.5.2
Fixed DynamicBones being imported in the project before the exporter causing the install wizard to fail.
Fixed only built in shaders (such as Standard shader) looking broken (no shadows, emissions, normal maps [anything using shader keywords basically]). This does not fix custom shaders such as Liltoon or Poiyomi, only shaders included in Warudo by default (like Standard shader).
Potentially fixed external scripts not loading in Warudo correctly (again) by changing code editor if one is not selected.
Fixed VRCFury armature link not working by skipping ControllerHolderService. This should fix animators getting deleted.
Skip VRCFury's ParameterOptimizer because there's no parameter limit in Warudo. (this could break a thing or two).
Skip VRCFury's GlobalCollider component because it caused issues.
Version 1.5.1
Fixed install wizard's package step failing if you had repositories in vcc that had paranthesis in their names ex: bd_ (prereleases), or had no name at all.
Potentially fixed install wizard's package step failing due to illegal byte sequence error in Japanese system locale? I don't know what exactly causes this but hopefully it got fixed.
Version 1.5.0
Mod settings now get defined inside the exporter component. This lets you skip having to go through Warudo sdk menus or create folders. It just works™.
You can also save settings to an asset and reuse it among different avatars! If you would like to use the old way of doing this (for whatever reason) you can select the Mod Info Source to FromWarudoSdk.
Fixed all scenes getting closed when exporting an avatar.,
Fixed a bunch of random errors that have been reported recently.