XaiJu
Hornblase
Hornblase

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End of the month reports!

1. SIMSEH 3 main engine is progressing nicely! The link includes a playable demo to test Henshi's common movements as well as the most basic feel of the gameworld. In this episode, Henshi is much more mobile thanks to Kandri's modifications. This is to ensure that he can match the martial prowess of the Vigorian superhumans.

In the demo:

- Basic movement

- Jumping

- Normal attacks/combo

- Platform templates

Next month's plans:

- Charge attacks/combos

- NPC setup

- Basic enemies and traps

2. The June Seekers entry was released last week. The july has been completed and is now in the release queue while the August Seekers is still in progress.

3. Cityhunters 3 is coming but not very soon as majority of my energy is dedicated to SIMSEH 3. On the other hand, I am planning to release some comicbook pages as Illustration practice. That is if I can fit it in the schedule. We'll see.

Thanks for supporting Hornblase! 

DZ

End of the month reports!

Comments

I agree and that has already been revised, you will be able to see that in the next update, I am just adding the charge attacks, thanks for your feedback!

My apologies, but I don't like the way that the character jumps. Its sort of stiff in a way that makes it sort of a chore to get used to. I notice that when I jump, I feel that the character drops down too quickly (even when holding down the jump key), adding to the stiffness of those controls. I feel that can really put off the whole platforming element of this game. If you can make the jumps more fluid and add more control to your character, the moment you make that jump, I think it would improve the platforming element of this game a lot.

John Luke


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