As previously announced, I have released the update to version 0.6.0 on August 6, 2025, Eastern Time in the United States. As also previously announced, this update includes significant changes, so there is a high likelihood of crashes when upgrading from version 0.5.3. If you encounter any issues, please reset the game. See “about Save, Restart, and Crash.”
The changes are as follows.
In 0.7.0pre1, the weapon storage system is now available. In 0.7.0pre2, special armor will be added for players who prefer to progress through dungeons without transforming too much. 0.7.0pre2 will be released in late August.
I have several ideas for further development. Up to version 0.8.0, I will expand the conversations, interactions, and events.
Changelog
0.7.0pre:
(pre1)Added weapon storage system: Check out the blacksmith.
(pre2)Added Greed Armor: You can obtain this by completing Checkpoint 2 without transforming too much. This will make it easier to earn gems.
0.6.0:
Implemented a mid-boss with a depth of 30!(You cannot challenge the mid-boss unless you transform and advance the scenario. I plan to prepare scenarios that support the low transformation play style in the future.)
Defeating the mid-boss will unlock a transformation opportunity at depth 31.
Added option to start after 4th transformation.
Added a merchant to the dungeon.
Added a bra that functions as potion inventory.
Added a recovery potion.
The healing effect of White Potion is increased by Benefit of White.
Added a new armor: available for purchase in the dungeon
The 6th conversation with Ronan will appear even after reaching the depth 30 checkpoint.
The 2nd event with Malon will not appear until you finish the 6th conversation with Ronan.
The conditions for defeat and tentacle penalties have been slightly moderated.
The same contents are less likely to appear consecutively in treasure chests and structures within dungeons.
The image and text in the scene where the protagonist is alone in the room have been corrected.
Recovery potions do not restore VIT beyond its maximum value. Other means can increase VIT beyond its maximum value.
0.5.4:
Replaced part of images
Enemy life system introduced. Some enemies cannot be defeated with a single attack. Some enemies' stats increase when they become angry.
Implemented fascinate skill.
The enhancement cost at blacksmiths and magic shops increases according to your status.
After completing waitress tasks several times, new conversations will appear.
0.5.3:
The restoration of lost images is mostly complete. Currently exploring different directions for expression.
monozukishi
2025-08-06 20:52:23 +0000 UTCDreamatrix
2025-08-06 20:44:29 +0000 UTCmelchi
2025-08-06 20:26:49 +0000 UTCmelchi
2025-08-06 20:25:22 +0000 UTC