First, why 0.7.0 instead of 0.6.0? Because I plan to release version 0.6.0 as the regular version once I have implemented the intermediate boss at depth 30. Additionally, this 0.7.0pre1 includes the addition of a weapon inventory. Please check out the blacksmith.
The mid-boss becomes accessible after completing the waitress job several times. Implementing the mid-boss was time-consuming, as it required not only coding but also preparing related images. As usual, accessing the new version may cause crashes. Backward compatibility has not been considered at all. Instead, I've added an option to start from the state after completing the fourth transformation. Please bear with me.
I think the game difficulty needs to be adjusted. I would appreciate any feedback. I think there are also many bugs.
Going forward, I will gradually adapt to a play style with fewer transformations. I am also planning to add dungeon events. The pace of future updates will be a little slower. I believe that the development pace has been sufficient for the first month since the initial release.
Changelog 0.7.0pre:
After completing waitress tasks several times, new conversations will appear.
Implemented a mid-boss with a depth of 30! (You cannot challenge the mid-boss unless you transform and advance the scenario. I plan to prepare scenarios that support the low transformation play style in the future.)
Defeating the mid-boss will unlock a transformation opportunity at depth 31.
Added weapon inventory: Check out the blacksmith.
Added option to start after 4th transformation.
monozukishi
2025-07-31 05:36:13 +0000 UTCEthan Hamlett
2025-07-31 03:21:54 +0000 UTCmonozukishi
2025-07-29 07:34:36 +0000 UTCAnderwl
2025-07-29 01:06:24 +0000 UTC