XaiJu
monozukishi
monozukishi

patreon


DDT Future Dev. Roadmap, and 47

I, the developer, have released the regular version of DDT0.5.0 on itch.io and TFGS. Here on Patreon, I will release the pre-release version with features and scenarios from 0.6.0. Currently, pre1 is available.

The following features are planned for future updates. Some of them have already been drafted. Once they are checked, I will release them as pre-release versions in order.

Regarding the development of DDT, I, the developer, prioritize development speed over compatibility. Therefore, players are likely to encounter crashes when updating. The option to start from the middle and the provision of debug versions are compensation for this. I kindly ask for your understanding.

I plan to release 0.6.0pre2 in the near future. Please look forward to it.

I have one more announcement. In my time zone, "First Adventurers" reached first full capacity on July 16, 2025. DDT was first released on June 25. In about three weeks, 47 supporters have gathered. I would like to offer a limited-time bonus.

Thank you all very much!

DDT Future Dev. Roadmap, and 47 DDT Future Dev. Roadmap, and 47

Comments

Thank you for your feedback. Due to differences in language and culture, I didn't quite understand the metaphors in the latter half, but I understand the main point of the former. Going forward, I plan to implement mid-boss, accommodate low-transformation playstyle, and expand dungeon events (the coding for mid-boss is already quite complete), and I think I should also consider the direction you mentioned.

monozukishi

These expansions of the dungeons sound good. But don't forget you have an entire town to turn into friends, enemies, allies, and morally questionable actions. IE the wedding was illegal the shotgun wasn't loaded. Or in this case the crossbow. {credit Benny Hill for the song line The ,,,,,, loaded.}

Phil


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