The Bibites 0.6 Alpha 11: A little more polish
Added 2024-04-06 04:38:55 +0000 UTCA quick follow-up as was discussed to polish the last release that I ended up posting early!
Let's make it short and sweet!
Added species data importer for earlier versions
I tried my best to make an algorithm to match points from earlier data to the new format and mull them over, but I discovered in the process a fault in the previous format that makes it impossible to do so perfectly. I still tried to find a workaround, but I know there's gonna be issues in some cases, especially long sims >100h of older versions.
Other Changes
Increased pellet size factor span for Pellet Placer (can now make gigantic pellets there)
Improved column placement in the tree graph to prevent going back and forth
Added side-scrolling to species panel when pressing [Shift] while scrolling
Added tooltip to the time panel (top-right) to explain tps/fps difference and logic
Added other tooltips throughout
Fixes
Fixed bug where time wouldn't go back to normal when returning to menu
Fixed problem with zone edition in scenario editor
Fixed bug with zonegroups templates not initializing correctly
Fixed Gene graph bug that crashed the stats graph when opening before any info was logged
Changing parameters of species graph should now correctly re-highlight the selected species
Fixed bug where very small bibites could sometimes cause NaN pellets to be created
Fixed pruning a species through the mesh panel breaking the graph.
Fixed rendering on some top corners of lineage meshes of template species
Fixed layering bug on the graphics raycaster that prevented interaction if the real UI position overlapped with pellets
Fixed bibite brain panel not correctly placing nodes to full length
Fixed Bug with zone settings causing issues when importing from earlier version
There's still some bug around that I know of, but they were both the harder-to-fix and not-so-damaging kind, so I figured they could wait in order to ship the release today.
Comments
Yeah, it's an issue and will be reverting in next alpha... I even talk about it in the upcoming video!
Léo Caussan
2024-05-06 14:22:54 +0000 UTCPatreon* and Sim* my apologies for the typos!
Chase Taylor
2024-05-03 18:22:48 +0000 UTCHello sir! Sorry to bug you, just a quick question. I've noticed since subbing to your pstreon and playing this updated version, my basic bibites seem to give "live birth" where their egg hatches so quickly that it essentially just lays a straight up baby. So far, in my first longer running dim (about 100 hours) I have not observed any species evolve outside of that in different biomes. Was wondering if maybe this is a glitch, or if it is implemented purposefully and I am not inputting correct parameters to select for a longer egg time (the more likely answer) thank you!
Chase Taylor
2024-05-03 18:22:25 +0000 UTC