The Bibites 0.6 Alpha 1: SPECIES
Added 2023-03-31 22:31:01 +0000 UTCHell yeah, after all this time I finally have something stable enough to present!
Speciation

Bibites are now automatically organized into species based on genetic differences. For now, only genes are part of the formula, but for the next alpha, I'll make sure to also include their brain in the species.
Under the genes panel you can also see how far an individual is from its species and how close it is to forming a new one.
Thanks a lot to Storme, who translated every patron name that ever supported the project (>450!) in a Latinized form so that species now have a special touch. A species might evolve at some point carrying your own name!
You can also rename your species yourself, making changes that will hold on for generations!
Ancestral Lineage Panel

- See how your species are related
- Review the magnific history and evolution of your Simulation
- Review the genes of your species (click on them)
- Zoom in and out (while holding Alt for X, Ctrl for Y)
- Favorite your Species!
- Rename your species!
- Spawn extinct Species!
Things left out that will come soon (probably next alpha):
- Speciation also considering brains
- Viewing Brains of species
- Have more info about how an individual differs from its species
- See genes distribution of individuals inside a species
- Links to related species
- Comparing species
- Lots of Bugfixes
Small additions and Fixes
- Added UserSetting for Pause on Load
- BibiteTemplate will now include gene labels
- Fixed game crashing with 0 energy density
- Fixed bug not loading Fertility from older saves
- Fixed bug with defense penalties not being updated
- Fixed bug that didn't remove all free pellets on quickload
- Fixed zooming in/out being possible when editing text