The Bibites 0.4 Alpha 6: Growth And Fertility
Added 2021-12-10 18:37:08 +0000 UTCHey Everyone! This one will be pretty big. First of all, the biggest new feature is the new plant growth system which is more customizable than ever. You now have full control over the kind of environment and topography you want to create for your bibites!
With this, I've also tried to balance and tune the default settings so that the initial bibites will have an easier time developing and taking hold. The impact is that they now grow far slower, so expect around 30 minutes before the first bibites reach adult age...
Additionally, some bugs that were impacting ease of use have also been fixed.
New plant growth system:
- Added Spawn Point Number Factor Setting
- Added Spawn Point Number Power Setting
- Added Spawn Point Size Factor Setting
- Added Pellet Spawn Concentration Type Setting
- Added Spawn Point Drift Speed Power Setting
Added Visibility Panel on the bottom left:
- Toggle Pheromones Visibility
- Toggle Fertility (plant growth spawns) Visibility
Change to some settings use and modification of the default values:
- Biomass density changed to 5.0 mE/u2
- Plant Growth changed to 50.0 uE/u2
- Balanced Default Bibite Genes
- Lower Metabolism speed from 1.0 to 0.75
- Lower Growth Scale Factor from 0.25 to 0.1
- Higher Growth Maturity Factor from 1.0 to 2.0
Changes to the digestion system:
- Stomach Content is dropped at death instead of recycled
- Reduced impact of metabolic speed to digestion potential (from linear relation to a square root relation)
- Better handling of stomach UI physics and logics
Bug fixes:
- Fixed bug that prevented bool settings from being saved
- Fixed bug that locked control under certain exceptions
- Fixed Bug freezing the game when unused biomass became negative.
- Fixed bug that caused some individuals to swallow a "NaN" amount of matter when attacking another individual for negative damages
Small changes:
- Selected bibite remains selected after an autosave
- Corrected mistakes in settings helper text
- Renamed "spawner biomass" to "unused biomass"
Comments
So awesome! I'm so excited for this project! Good job dude!!!
Stephen Skaines
2021-12-10 18:38:38 +0000 UTC