Added Bunny Girl Outfit
This outfit still has a lot of clipping issues. I spent literally all day yesterday trying to clean it up the best I could by adding corrective morphs driven by the character's rig, but it's still not perfect. At least for now, expect to have to make some adjustments to the outfit once you've posed the model. I'll try to improve it further in the future.
Completely overhauled the base model
This is a more "under the hood" change. The process for importing a character from Daz3d to Blender requires a lot of precision. If you make any mistakes during the process, there's no easy way to fix the problem without having to start the process from the beginning, which usually will be multiple hours of tedious work. Since Makima was the first model I've ever released, there were some errors I made that I never got around to fixing.
This change allowed me to:
Add extra Body Customization Sliders in MustardUI (Increased from 25 to 35), as well as fix a few broken sliders.
Add the ability to import facial expressions from Daz3d using the Daz Importer Addon.
Updated materials for Makima's suit outfit
Updated Makima's skin shader