XaiJu
Radix3D
Radix3D

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Power (Chainsaw Man) v0.2 Beta [Radix II]

Note: This rig setup is similar to the one I have for my Yoru model. By default, the hair follows the body when you pose the head. This way, when you want to make some quick poses, you don’t have to worry about having to mess around with the hair rig to get it to look somewhat decent just for test poses. This default setting may cause some clipping, but it’s only meant to help out in the early stages of making a render. Once you are ready to actually pose the hair, you can go into the Hair tab of MustardUI, click the cogwheel and toggle on “Attach Hair to Rig”. This will activate the hair rig, and you can start posing the hair from there.

Note: Not only is the color different, but the hair also has a bit more shine to it. For a while, I’ve had a problem with my Hair Shader having a hard time with lighter colored hair. They always came out looking kind of “dry”. After spending some time tweaking some settings in the node groups, I was able to figure out a way to make light hair tones have better light reflections.

I think I've finished most of the main updates I wanted to get done for Power. Now I need to start getting Frieren v1.0 ready for public release. I've learned a lot from working with Power's hair, so I'm hoping to make some big updates to Frieren's hair, which I haven't been too happy with.

Beta Models Download Link

Power (Chainsaw Man) v0.2 Beta [Radix II] Power (Chainsaw Man) v0.2 Beta [Radix II]

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