Made further updates to the new hair model
The next update should be Power v0.1 Beta. The biggest thing I need to work on next is actually rigging the hair. I think I can potentially get that done in under a week.
Hair is the hardest part for me when I'm making a new character, and Power's hair is, by far, the most complex out of any of the characters I've made so far. Also, because her hair has so many vertices, it can really impact render performance, so I'm thinking of ways for how I will go about optimizing the hair. That will likely be my main focus while the character is in the Beta Phase.
But I've learned a lot throughout these last few months, and I intend to use what I learned to make some adjustments to Frieren's hair before the v1.0 release.