Blender 4.0 or above
Futa Model
Makima v1.1 includes a Futa variant of the base Makima model.
The Futa portion of the model comes with a few Customization Sliders and a basic Winder rig.
You can easily add an IK Spline rig to it using the Mustard Tools Addon
Note: After creating the IK Spline Rig, make sure to add a “Child of” Bone Constraint to the “MustardTools.IKSpline.Bone” and then make the target “Makima (FUTA)” and its bone “shaftRoot”.
The IK Spline isn’t included in the base blend file because it causes the Customization Sliders for the Futa portion of the model to stop working properly after applying it. So this way, you are able to customize it first before applying the IK Spline.
New Hair Shader
Significantly improved the appearance of the Hair Shader.
For Cycles Renderer, it is recommended to increase the Transparent Light Paths to between 24 - 64 for the best results. This setting can be found in: Render Properties → Light Paths → Transparent.
Import Any Daz3d Outfit
This version now allows for the ability to import any Daz3d Genesis 8 Female outfit to the Makima model.
Download the “DazSupportPack_Makima” file and then follow Mustard3D's Outfit Importing guide.
Important Note from Mustard3D's website: “Don’t be scared by the length of this guide! I know it might seem like a long guide at first, but that’s just me making a lot of images and intermediate steps. It’s actually a less than 5 minutes process (plus eventually manual tweaks to mesh and weights) once you get used to it.”
Added a Feet Wrinkle Slider to the Effects menu in MustardUI.
Added a extra option to the Yoga Pants Outfit.
Bug Fixes
Addressed a bug where the fingernails and toenails would get a strong red glow from bright lights.