[Update] V1.4.1 FTSC
Added 2024-09-29 17:03:21 +0000 UTC[DL] Finathai's Toon Shader Collection for Blender Goo Engine

After weeks of work, I can finally present my finished toon shader node groups for Blender Goo Engine 4.1+. It can be used for both character shading and general object shading, providing sharp or smooth light and shadow effects. It's compatible with the textures and lightmaps used by HoYoverse. ...
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This is a big update.
Changelog:
1.4.1
- Fixed Outline Color.
- Removed 'Outline base Color Mix'.
1.4
- Added Outline Shader, including a Shader AOV to use in the compositor. While it's not perfect and is a bit smudgy, it can replace the inverted hull outlines on most objects, without adding more vertices to the scene. Doesn't work well on large flat faces.
- Made Rim Light more consistent and easier to use.
- Revamped the compositor setup. You can use the Shader Outlines as a mask to add all sorts of effects to the lines.
-Many small adjustments and fixes.