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Vanilla RTX v1.21.20 (Release)

Hello there everyone!
Vanilla RTX's v1.21.20 update fixes a large number of ray tracing bugs, brings numerous quality changes and completes support for the latest Minecraft Preview.

Vanilla RTX & Vanilla RTX Normals v1.21.20 / Release Notes:

• Added support for the "Heavy Core" in Minecraft Preview.

• Adjusted Trial Spawner and Vault block's emissivity.
- Lower parts on vault block and upper parts on trial spawner now emit more light for a better and natural look.
- Off states now glow more strongly (While emissive pixels appear brighter, only vault block emits an aura of light to match the base game)
- On states emissive parts are now much stronger.

• Updated French translations for better accuracy. (Thanks MazeWave)

• Adjusted all brick-type blocks normal maps (e.g stonebricks, deepslate tiles and bricks, mud bricks, etc...) to look better under light from steep angles.
- Fixed netherbricks' incorrect normal maps.
• Updated sandstone and carved sandstones normal maps to have a consistent logic with similar blocks.
• Fixed jarringly dark pixels on Cobblestone and Mossy Cobblestone normal maps that would appear during sunset and sunrise.
• Improved all wooden logs and stripped variants' top normal maps with better details.
• Updated chiseled stonebrick normal map to match style of other stonebrick types.
• Updated prismarine bricks, top and left sides are no longer considered part of the mortar.

• Revamped dirt (dirt textures on grass, mycelium, podzol sides, farmland, all dirt variants, even the dirt parts on hanging roots or missing tile, etc...) all materials have been updated with a cleaned-up dirty appearance!
- Pebbles now appear consistent and overall a bit more rough.
- New heightmaps that allow for consistency across all dirt blocks, fixed noise.
- Updated all normal maps with seamless tiling, this is especially important as light can come from very steep angles with new sun direction.


• Revamped grass path to have a similar style to grass block, now much more detailed with improved normal maps and heightmaps.
• Updated hanging roots and root parts on rooted dirt with new detailed materials

• Revamped mycelium, new materials, new smoother, seamless normal maps and better heightmaps.

• Revamped Stone diorite, granite and andesite
- Improved diorite details, increased overall roughness of all 3.
- New smoother normal maps with better tiling, revamped heightmaps.

• Reworked warped door heightmap, fixed incorrect height of some pixels on crimson door heightmap

• Updated cracked stonebrick heightmap with better defined cracks.
- Updated mossy stonebrick heightmap, fixed noise and stablished a consistent style between every stonebrick variant.

• Other Changes & Fixes:
- Nerfed redstone block emissivity so it may no longer be viable as a light source even in large chunks (However, still passively emits a small of light to accommodate for consistency between redstone components)
- Updated redstone dust heightmaps, reduced edge distortion.
- Improved tuff bricks and chiseled tuff bricks heightmaps.
- Fixed an incorrect pixels' angle on grass side normal map.
- Revamped spore blossom with new heightmaps and normal maps, base texture is now consistent with azalea leaves, significantly decreased emissivity.

▣ New Experimental Updates & Changes in v1.21.20:
(Features below require switching to experimental option within Vanilla RTX and Vanilla RTX Normals through resource pack's settings)

• Fixed Mooshroom mushrooms being invisible with ray tracing.
Notes:
Missing mushrooms have been remodeled on top of mooshroom for ray tracing in this workaround, as such they may not perfectly line up with original mushrooms without ray tracing, this results in duplicate mushrooms appearing without ray tracing.
It is also worth nothing in vanilla Minecraft, mushrooms are floating over cow's body, this workaround addresses that too!



• Changed Breeze's material that caused glass-like appearance of its wind body, animations of Breeze wind are now functional. (Known issue: only first layer of wind is displayed)
• Updated the fix for Warden's black ears/chest from 1.21.10, now fully fixed without the glass-like ears (MCPE-157438) (Known issue: warden's bioluminescent layer is still non-functional)
• Fixed glass-like wind charge projectile with ray tracing, they now appear solid with working animations.



• Fixed Wither Boss armor texture and texture animation with ray tracing. (MCPE-141530)



Dismantled Minecraft RTX Fix Pack v2:
Some of the features below were previously included in Minecraft RTX Fix Pack, however they have now been updated and carried over to Experimental option within Vanilla RTX.
Minecraft RTX Fix Pack is no longer maintained. I suggest everyone to stop using it and use the experimental option instead, most of its features are now a part of Vanilla RTX's experimental option & will continue to receive updates there from here on out.

• Fixed in-world item textures appearing red & yellow for mob spawn eggs introduced after 1.16.


Currently applies to: Sniffer, Breeze, Armadillo, Bogged, Allay, Axolotl, Camel, Ender Dragon, Frog, Glow Squid, Goat, Hoglin, Iron Golem, Piglin and Pigling Brute, Polar Bear, Sniffer, Snow Golem, Strider, Tadpole, Trader Llama, Warden, Wither Boss and Zoglin spawn eggs.
(Updated and carried over from Minecraft RTX Fix Pack v2)

• Added particle modifiers for all particles, all in-game particles have been adjusted where needed, most particles now have varying degrees of decreased opacity.
For instance, particles like lava will remain fully opaque and bright, while other particles like rain or block destruction have been modified to better blend-in with their background.
Particles are not ray ray traced, and this can lead to drastically improved visuals while using ray tracing.


- Now supports new particles such as breezes' particles and cherry petals, some particles have also been re-adjusted for better vanilla accuracy.

• Fixed chiseled bookshelf front appearing glossy. (Carried over from Minecraft RTX Fix Pack v2 with no further changes for the time being)
Notes: book textures are not yet dynamic, right now on or off state is displayed only depending on the direction the block is facing, this might be improved in a future update. (MCPE-166159)
• Fixed kelp bottom not using a PBR texture, now uses kelp top texture (Carried over from Minecraft RTX Fix Pack v2)

• Corrected colors of all doors (MCPE-121412)

Notes: Some doors' colors are not fully correctable.

• Added decorated pot fixes for all 3 new pottery sherds in Minecraft Preview (MCPE-167161)

• Fixed Experimentals option causing redstone ores' reactivity to break, moved reactivity functionality of redstone ores exclusively to the Experimental option.
Notes:
This was previously part of default Vanilla RTX, however it has shown to cause missing textures in some servers and with some addons and their resource packs.
Redstone ores' textures will now permanently remain in a non-lit state, which passively emits a small amount of light like all other redstone components. It is now required to switch to experimental option if you wish redstone ores to light up when interacted with or walked on.

• Updated spyglass overlay bug workaround, removed the fix for the texture being too zoomed-in from 1.21.10, instead now modifies only the problematic parts of the texture that caused two darker squares to appear on screen.
Spyglass zoom now functions more similarly to java mods like optifine zoom without any overlay texture with ray tracing, this workaround (unlike the previous) no longer breaks spyglass without ray tracing.

See you all again next month, with Vanilla RTX 1.21.30 which is already in the works!
Until then, take care.

Vanilla RTX v1.21.20 (Release)

Comments

Sounds good thanks!

Michael Shaw

There are still many other issues to address, but I'm looking into that one as well! It is another issue caused by the game. It will be covered in the scope of 1.21.X updates, though can't guarantee which one.

CubeIR

This is amazing! Is there a possibility of a Chiseled Bookshelves update, I can't remember if that was something on the RTX side or elsewhere! Either way thanks!

Michael Shaw

Unfortunately those settings only affect the glint in non-rtx mode. I wonder if it's something the Better RTX guys could look at?

Sebastian Dimmock

Cool, I'll check that out, thanks

Sebastian Dimmock

Hey, as far as I'm aware that effect is hard-coded in the game, there is no easy way to modify it. Edit: There are some enchantment glint-related options in accessibility section of Minecraft's settings, even though I doubt they are tied to ray tracing, might be worth giving it a try.

CubeIR

Amazing work. Thank you again for the continued updates and support. One thing I've noticed, not sure if it's on your radar. The purple enchantment glow (on armour, weapons, etc...) is much more pronounced with RTX than without, to the point that it really obscures the armour set. Could it be made more transparent?

Sebastian Dimmock


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