Vanilla RTX's next major release is here with revamped fire & water, snow & ice along with lots of quality changes to bring winter's first update to perfection.
Vanilla RTX & Vanilla RTX Normals 1.8.0 Changelogs:
• Revamped water
New water is as faithful to vanilla water as it can possibly be, this also results in slightly clearer water reflections
• Decreased default end fog density
This results in slightly better vision/brighter environment in the End dimension
• Added support for bamboo block and stripped bamboo block
• Updated scaffolding MERs to fully match other bamboo blocks (also updated to its newer texture)
• Updated bamboo plant stem MER to better match none-stripped bamboo block
• Made necessary adjustments to bamboo planks to match its newer texture
• Ice rework
New and improved smooth normal maps, better & consistent heightmaps
Reworked MERs with more detail, slightly glossier, resulting in better reflections
Blue ice no longer emits light with ray tracing (since 1.17.10 blue ice no longer emits light in vanilla game)
• Snow rework (Snow, Powder snow, Snowy grass)
Revamped MERs, now fully consistent with each other and slightly rougher
Smoother normal maps
New & much more sutbtle heightmaps
Snowy grass PBR textures now properly match snowy grass
• Netherrack Rework Crimson/Warped Nylium side, nether gold and quartz ore normal maps, now much smoother & minor adjustments to heightmaps (netherrack parts only)
• Adjustments to magma block emissivity, now more detailed, per-pixel
• Revamped all fire and campfire fire, fire MERs
New MERs are based on averaged RGB value of all animation phases combined
Soul fire now appears significantly dimmer than regular fire
• Improved lantern and soul lantern emissivity (overall dimmer), updated heightmaps and normal maps
• Reworked quartz pillar normal maps
• Updated redstone block top normal map
• Improved jukebox and noteblocks
The disk insertion spot on the texture now absorbs more light, making it appear darker
Fixed noise on their heightmaps & reworked normal maps
• Redefined materials for certain black irons, now fully consistent and more detailed
Reworked iron parts on smithing table, lanterns and chains MERs
• Reworked smithing tables normal maps and heightmap
• Reworked all ore parts on all ores normal maps (e.g, the gold or emerald parts on emerald or gold ore)
Every ore now has a concave-shaped normal map on ore parts, making them appear smoother
• Updated chains normal maps and heightmaps
• Berry Revamp
Updated glow berries emissivity, overall dimmer to retain vanilla colors
Updated glow berries, Sweet Berries & Berries on cake MERs
Updated glow berries plant and sweet berry bush MERs to better match
leaves/other foliage, now much more detailed
Revamped all of their normal maps and heightmaps
• Revamped crimson/warped log side and crimson/warped stripped log side normal maps
Now better matches other log variants/much smoother
• Improved all dripstone normal maps, reworked dripstone block normal map
• Fixed 2 pixels with wrong height on crying obsidian and respawn anchor bottom heightmap
• Increased pebble roughness on all dirt textures (e.g., farmland, dirt, grass side, etc...)
CubeIR
2023-02-09 09:34:27 +0000 UTCCoil
2023-02-09 07:52:56 +0000 UTCCubeIR
2023-02-08 14:03:23 +0000 UTCCoil
2023-02-08 07:12:19 +0000 UTCIsaac Das
2023-01-17 14:25:18 +0000 UTCCubeIR
2023-01-17 12:03:38 +0000 UTCIsaac Das
2023-01-17 06:20:14 +0000 UTC