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oskarpotocki
oskarpotocki

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Teaser: Imperial mansion map generation

Hey folks! Another teaser for you. We've been hard at work creating modules that are used to assemble various imperial mansions that you will be able to raid in VFE-Deserters.

Depending on the rank of the noble you will attempt to assassinate, they mansion may contain bigger, grander structures, and more of them too!

These modules are randomly selected and randomly placed on the encounter maps, meaning every time you play the game, the location will look different.

Would you like to know more?

Teaser: Imperial mansion map generation Teaser: Imperial mansion map generation Teaser: Imperial mansion map generation

Comments

These people are irredeemable. Plus, it would be a LOT of extra work and edge cases.

Oskar Potocki

Would be nice if you could still resolve assassination mission by capturing a target and that could lead to a different objective , for a less terrorism like approach.

TheRedThread

excited for my guerrilla play through

Quinn

They can just be researched if you got the tech print and built at will!

Oskar Potocki

Any chance those super turrets tech can be stolen and rebuilt by the player?

Ennek

Now if only we could get this kind of detail on other settlement generation attacking faction bases would be amazingly repayable. The base gen mod was a huge step up but this kind of detail is insane

Ennek

Oh, and the VE testing discord: https://discord.gg/54BjnT4

Oskar Potocki

These were created by VE devs and some patrons we had on our VE discord for a long time. Creating such buildings is quite complex as there are balancing guidelines for each module, therefore it’s not open for public. The best place to look out for such opportunities is probably the VE discord.

Oskar Potocki

How could I contribute in buildings? :D

Matej Klecina

You don't get intel for destroying stuff. You get intel by 'hacking' stuff :)

Oskar Potocki

Yes. *randomly stomps on bugs for some reason*

Gerhard de Boer

Can we gain bonus Intel for destroying statues or opulent rooms? I like to imagine toppling a tyrants statue has to be worth a few more bonus points.

D-Train

Unusual post for these mods but extremely cool, get to properly appreciate the work that goes into these tiles seeing them all isolated like this

Natalie James

So THAT'S what KCSG stands for. lol

AKorgar

i wanna know more about those emplacements! those look good!

Cr Peregrine

Gotcha I didn't know was already a part of VEF

Rafael Ortega

Define generation system. If you mean KCSG (Kikohi's Custom Settlement Generation), it's already used in all VE mods. Vanilla Factions Expanded Vikings, Settlers, Ancients, Mechanoids, Classical, Insectoids, all those mods use this code. Biggest one if Vanilla Faction Bases Expanded, which overhauls generation of all vanilla faction bases and uses hundreds of different 'modules' like that.

Oskar Potocki

Will this generation system be only for deserters or will be available for everyone with VEF?

Rafael Ortega

I'm not sure about that, but I don't feel like I can actually convey what I mean with words, at least not now, so we'll just see what It'll look like when another dev log releases/the mod comes out

Oleg Oleg

That's in the plans!

Oskar Potocki

There is no line separating any cells. It looks like a seamless structure.

Oskar Potocki

Those truck things look dope

ian swindeli

COME ON YOU APES, YOU WANNA LIVE FOREVER??

jacob flynn

*turns to camera* I'm doing my part!

Odai

So every 20 tiles there is a line that separates the cells, I see. Well, I kinda hoped that structures could be wherever rather than having their center placed 20 tiles apart, but i know the effort wouldn't be worth it so I'll take what we get

Oleg Oleg

That line at the end 'would you like to know more' had me ready to join the mobile infantry and go kill the bugs on Klendathu. RICO'S ROUGHNECKS

jeremy patterson

Could these potentially carry over to generate more unique starting layouts for an Empire colony too?

Jason McGinn

I don't know about any lines, but the tiles are not in random locations but instead are aligned on a grid composed of 20x20 tiles 'cells'.

Oskar Potocki

So I can assume that I could draw lines between each module and each line would be as far apart from each other as any other, and said line would also be empty space? Like how in ches we place the figures on each tile, except that in this case the tile may actually be 25x25 game tiles or whatever?

Oleg Oleg

First module is placed in the middle of the map, and then other modules need to be adjacent to the previous modules. This will generally result in everything being clustered into a single complex in the middle.

Oskar Potocki

How will they be placed if I may ask? I assume it'll be grid like, however I'd like to know if every map gets a grid and then each "hex" of the grid gets an assigned location or if it'll be placed wherever there is room with an attempt to stay at the center?

Oleg Oleg

Yes, I would in fact love to know more. This mod is looking amazing.

CryoAnubis7

“Would you like to know more?” HECK YEAH WE DO lol mod looks amazing so far.

Luckybread


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