[DEVBLOG#124] Vanilla Weapons Expanded - Tribal
Added 2021-04-10 17:53:31 +0000 UTCHello guys and gals!
We have prepared 3 new mods to release simultaneously, and I would like to cover each of them individually in a separate development blog post.
Let's start with...

Vanilla Weapons Expanded - Tribal adds a number of neolithic tier weapons to spice up your New Tribe scenarios. They don't require any research and are available from the start. All of them are made on the crafting spot too, so you don't need some special workbenches. And yes, all of them can spawn on tribal raids, which makes them a little bit more unique.
My main inspiration for this mod was Far Cry Primal - sure, majority of the weapons are already present in vanilla - be it spears of clubs, but I still found a few of the cool ideas missing, and that prompted me to try and introduce them to your games!







That's it for this devblog, next up we will talk about the Non-Lethal mod!
Comments
Back to zerging, then! Although the heavy clubs should help
Venusgate
2021-04-10 19:22:54 +0000 UTCSnap actually should be comparable to molotovs!
Oskar Potocki
2021-04-10 19:09:04 +0000 UTCComparable to emp grenades. Lowtexh emp?
Venusgate
2021-04-10 19:08:23 +0000 UTCGetting awfully close to where I might be able to do away with ZARS Tribalism...
Zachery Gaskins
2021-04-10 18:01:01 +0000 UTC