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oskarpotocki
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[DEVBLOG#124] Vanilla Weapons Expanded - Tribal

Hello guys and gals!

We have prepared 3 new mods to release simultaneously, and I would like to cover each of them individually in a separate development blog post.

Let's start with...

Vanilla Weapons Expanded - Tribal adds a number of neolithic tier weapons to spice up your New Tribe scenarios. They don't require any research and are available from the start. All of them are made on the crafting spot too, so you don't need some special workbenches. And yes, all of them can spawn on tribal raids, which makes them a little bit more unique.


My main inspiration for this mod was Far Cry Primal - sure, majority of the weapons are already present in vanilla - be it spears of clubs, but I still found a few of the cool ideas missing, and that prompted me to try and introduce them to your games!


That's it for this devblog, next up we will talk about the Non-Lethal mod!

Comments

Back to zerging, then! Although the heavy clubs should help

Venusgate

Snap actually should be comparable to molotovs!

Oskar Potocki

Comparable to emp grenades. Lowtexh emp?

Venusgate

Getting awfully close to where I might be able to do away with ZARS Tribalism...

Zachery Gaskins


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