Howdy folks!
We are far enough into developing Rim-Effect that it’s time to break the news to people.
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such will be blended into the RimWorld style by utilising the same naming conventions and writing styles, as well as making sure it all makes sense in relation to RimWorld lore.
Much like Vanilla Factions Expanded, the Rim Effect mod series will come divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process - as only one module will be developed at a time.
Rim Effect Core is the primary module for this mod series, upon which all other sub-modules will depend. Core module introduces a brand new faction - Systems Alliance, with their own planet-side bases, apparel, weapons, backstories and structures. Similar to our faction mods, player will be able to select the New Colonists starting scenario and build an Alliance colony on the planet, utilising Alliance-tech base defenses, power generators etc.
The mod will soon enter testing on our Vanilla Testing Expanded discord, so if you’re not a member yet, make sure to join us! Remember: Read the rules, introduce yourself and await the tester role.
closeded
2021-01-26 03:34:04 +0000 UTCOskar Potocki
2021-01-24 23:01:18 +0000 UTCOskar Potocki
2021-01-24 23:00:53 +0000 UTCZenoLord
2021-01-24 22:43:05 +0000 UTCMichael Fisher
2021-01-24 19:57:46 +0000 UTC