[DEVBLOG#15] Props and Decorations pt.1
Added 2019-09-01 17:25:22 +0000 UTCHello and welcome everyone.

The development of a medieval faction nears it's end, hence I started work on a little side project for now. Vanilla Furniture Expanded - Props and Decorations will be every the Sims player's wet dream - a lot of decorative object with absolutely no function what-so-ever, to beautify your colonies and allow you to add a new, personal twist to them.
With this mod, building new rooms and facilities will be a 100 times more interesting.
Let me show you a sneak peak of what has been done so far.





Comments
I'll third the idea - no cars...at least make it separate. BTW - new Patreon- and my first ever. Love your work.
Andy Burchett
2020-03-07 01:28:21 +0000 UTCI agree with the sentiment that the vehicles should be a separate add-on. They feel out of place to me. Maybe Rim-ify them as well? All-terrain-vehicles and dune buggies seem more fitting for the Rim than station wagons.
2019-11-19 14:09:57 +0000 UTCI would love to see the vehicles in a separate add-on mod, as these can break immersion for some. I really like the other props and decorations i'm seeing tho!
2019-10-05 11:14:03 +0000 UTCFair enough! I look forward to all three of the aforementioned mods!
John White
2019-09-01 22:52:47 +0000 UTCNot yet John. With this module, none of the stuff will be actually usable, UNLESS they are a light source, a heater or a beautiful object. No actual functions will be given as it requires a lot of programming and all programmers are busy with Medieval and Insectoid expansions.
Oskar Potocki
2019-09-01 22:34:05 +0000 UTCOskar, any chance you'll make the pallet useable, like a shelf alternative? Maybe it can stack more than a standard shelf?
John White
2019-09-01 21:54:47 +0000 UTCI loved Highwayman, and every single part of fallout 2. Now, if I say we're gonna do it, it will be a guarantee that we will, and I cannot guarantee anything. Maybe we will, maybe we won't. I guess you will have to wait to find out.
Oskar Potocki
2019-09-01 20:58:24 +0000 UTCThe obvious question now I guess is: Are you planning to make the vehicles operational down the line? With the game's already Fallout 1/2 reminiscent world map, I've really been itching for something like the Fallout 2 Highwayman car, with a similar chain of quests to collect the main components for building a car (similar to the spaceship's AI core in vanilla), or eventually getting advanced enough tech to be able to fabricate the components yourself.
2019-09-01 20:15:07 +0000 UTCIt feels like its not a mod but a rimworld 1.1 with everything you create. Love the idea, keep up the amazing work. Cheers!
2019-09-01 18:29:01 +0000 UTCYes!
Oskar Potocki
2019-09-01 17:31:48 +0000 UTCWill you include gardenlike props and decorations? Gnomes, hedges, fountains?
Artay
2019-09-01 17:27:04 +0000 UTC