Give me your traits ideas.
Added 2024-01-10 19:37:22 +0000 UTCHello everyone.
So I'm currently trying to compile a traits list (the perk list will come after this), and I thought to myself, what better way to get amazing ideas than from my community? So please shoot me any interesting ideas you might have about a trait you thought of, and who knows, it might get included in the game.
Comments
I can imagine implementing this very soon
Upbeast
2024-01-12 21:22:39 +0000 UTCThe Sharingans lol
Upbeast
2024-01-12 21:19:42 +0000 UTCspiders do that without compound eyes, it's like the whole reason they have 8 of them
Boa
2024-01-12 09:37:43 +0000 UTCA nice one for the spiders would be compound eyes, letting see attacks from a wider angle
Fry Guy
2024-01-11 23:42:52 +0000 UTCI really like horror concepts, so maybe stuff like that. I don't really have much trait ideas that could go off of that though but I guess mouths and eyes like everywhere, lots of legs, and other stuffs, basically traits that if you saw in person you'd be like "what the fuck" and maybe even question your reality
Boa
2024-01-11 04:24:15 +0000 UTCThese ideas are for for the Salamander route. Fangs: Fire, Frost, Toxic, Acidic, Thunder, Nature, Death, Holy, Bloody, Serrated, Blunt, Longer, Smaller, Sabertoothed, Crusher (even harder blunt fangs that are more powerful then regular Blunt Fangs, especially on hard surfaces) Thicker Arms Thinner Arms Longer Arms Shorter Arms Additional Head (can be reselect more than once with a limit based on creature and body type) Claws (these extends to the Talons on our feet too): Climber (faster and easier climbing), Burning, Toxic, Acidic, Frost, Thunder, Nature, Death, Holy, Blood (comes with Life Drain), Sturdy, Razor, Longer Scales (the res effects applies similar effects based on the elements): Heat (provide Fire res and inflict burning when struck), Frost res, Toxic/Poison res, Acidic res, Thunder res, Nature res, Death res, Holy res, Indomitable scales (High defense but less mobility and speed), Bloody (crimson or scales with a deep reddish color that provides resistance against physical attacks and inflict lifesteal when struck), Swift scales (less defense but more mobility and speed), Magic scales (Higher max mana and mana output (including when leveling up) but less physical attributes, Arcane scales (increases both physical and magical attribute but can't choose any other elemental scales later on unless they synergizes with Arcane specifically) Legs: Swift (speed), Sturdy (defense), Strong (strength), Longer (more reach and height but less running speed), Shorter (less reach and height but faster running speed and more mobility), Jumper (higher jumping power), Swimmer, Bipedal (like Godzilla), Additional set of legs Tail: Thick (more power and toughness), Thin (more agility and speed), Whip (slightly more speed and agility and function even better as a whip), Bladed (higher agility and power and can inflict bleeding (ineffective on specific undeads and constructs), Serrated (can inflict double the bleed on a target but is weaker against hard surface), Blaster tail (think Shin Godzilla), Spiked, Spiked Quill (similar to the Spiked trait but has slightly smaller spikes and can shoot them), Blunt (club-like tail tip ideal for smashing objects) Wing Trait (grow wings) Wings: Big, Huge, Massive, Medium, Small, Tiny, Elemental (depends on if you have some elemental traits and whichever is the highest), Jet (like the Valstrax from Monster Hunter), Wyvern limbs (lose your forelimbs but gain wyvern-like wings), Armwings (like the Nargacuga and Barioth from Monster Hunter) Elemental Breath (provides the opportunity to gain a breath attack if you're Scaled Skink (the element of the breath will have the same conditions at the Elemental wings trait) and the opportunity to change the element of your breath if you're a Greater Salamander Linguistic (gain the ability to perfectly speak in any language in the current world you're in) Size Increase Size Decrease Size Manipulation (the ability to manipulate your sizes and even specific parts of your body) Elemental Auras (Gain an Aura based on which of your element is the highest or if more than one are pretty high, can pick one of them) Dual Auras (Gain an additional elemental aura of your choosing) Dorsal Spikes (Grow dorsal spikes to charge up your breath attack but will take a longer time to charge during combat) Improved Dorsal Spikes (Increase the max limit of charging your breath attack, improved charging time and increased damage (increasing the damage the longer you charged it) Elemental Core (Grow a core somewhere inside your body that functions as a second heart and improve any elemental abilities you currently have but lessen the potency and effectiveness of magics outside this category) Intimidation Aura (make you more intimidating and can use it in special dialogues) Charismatic Aura (make you more charming when speaking to people and more approachable) Mana Core (similar to Elemental Core that greatly boost the effectiveness of all magic-related abilities in the Mana category but lessen the potency and effectiveness of magics outside this category.) Arcane Core (similar to Mana Core which significantly increases both physical and magic based abilities but strongly lessen the potency and effectiveness of magics outside this category) Roar (loud roar that can intimidate and inflict fear on enemies (effect is improved if you're bestial or bigger than the current enemy or both)
Zarkrai
2024-01-10 21:26:14 +0000 UTCJust got home, here's more Magic sense, straightforward it warns us of people with magic,magical treasures, and other things unrestricted, can't be bound or restrained, premonition, warns of incoming danger, enhance magic, improves reflexes, there are basic, but could be good for us now and later
Veteran Reader
2024-01-10 21:12:26 +0000 UTCHeat Sense! It’d work the same way that a pit viper’s heat sense does, you can “feel” where the direction a heat source is in. (Ignoring your own body heat, of course.)
Chef T
2024-01-10 20:43:51 +0000 UTCMaybe Venomous or poisonous or both, increase energy( for magic) or Toughness(increase HP) or Resilence (decrease damage taken)
Veteran Reader
2024-01-10 20:39:40 +0000 UTCTruesight or Eye of the Beholder: The ability to see through magical illusions, disguises, or invisibility.
Velvet Divine
2024-01-10 20:18:16 +0000 UTC