Shot 1: Simple Rendering
Shot 2: Simple use of mops to mask out the force field
Shot 3: swapped camera views using the cache from shot 2
Shot 4: simulated RBD stone using low mode, rs proxy rendered stone
Shot 5: simple use of masked sand inverted. rs proxy rendered stone
Shot 6: Simple use of vop to make those sand grains converge
Shot 7: Simple use of vellumhair low mode simulation. Rendering with higher resolution
Shot 8: Simple use of vellum low-mode simulation to blend positions. Increase resolution when rendering
Shot 9: Simple use of vellum to simulate the fabric, but with a slightly more complex lead animation. Hair detail is added to the edges of the fabric.
Shot 10: Simply used a round tube to rotate those fabrics.
Shots 11-13: Simply divided into two parts. An inverted playback of the spinning fabric around the perimeter and the fabric flying away in the center
The top module was used for the queue rendering of all shots.
I've been too busy at work lately to record a flower video. Thanks for the support. Please let me know if you accidentally made a payment. patreon told me that refunds can be made within 90 days.
If you have any questions, please contact me
https://drive.google.com/file/d/18YN-al1UCE7GKUq9kTywcpzijtizpJe0/view?usp=sharing