XaiJu
TheParryGod
TheParryGod

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Chippin' away

Lots to do still on this intro but it's also getting closer to the final form.

Heavy anims need more polish especially that gun check. Map also needs some alterations in a few places. First shot left side feels too empty and heavy walk shot right side feels too busy rn. But! I'm incredibly happy with how the "kitted-out" CPs look. 

Comments

3 reasons why I opted to have it this way. For one the driver gets out on the left so that part's covered and so justified in my mind to have them both go to the right. Second, I wanted to have the unholster part clearly visible from the front. And thirdly, this is the only animation I can piggyback on, haha. I'm not a great animator. Hands postures and mechanical stuff I can manage but complex locomotion like this just shuts my brain down. I might take a few stabs at having 2nd guy not turn around but I honestly really like the end result here. Either way, thanks a lot for the honest opinion!

TheParryGod

I'm not sure how big of a fan I am of both CP's doing the same backwards walk to be honest, I would've at least expected the second guy to look to their right before turning and following the first. That being said I love the detail of the first CP extending the MP7's slide (and even flipping out the grip!)

TankNut

Love this dark and grey setting! Can’t wait :)

MrFreemanPine


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