https://drive.google.com/file/d/13FzMojMqoFxenjdpjhV6RGl-fwJNWHsX/view
New Video, this time detailing the progress made in animations etc for the player character, and in turn, all other characters down the line as well as they will all be using this body/model as a template. As a note, I DO intend to try to incorporate body sizes etc if possible/feasible, but right now I've been working solely on animations and the code around it and it has been VERY taxing indeed both in the time it takes as well as the toll it takes on fatigue both mentally and physically. So far certain animations are WIP/still absent, so what you see here isn't fully functioning yet, but we have some new additions such as;
>Idle animation(/breathing, etc)
>Transition from Movement to Idle Animation -- (IE: the breast jiggle/thigh jiggle/ass jiggle when a character stops moving; but currently this has no affiliation with the causation of an attack as it's not yet been coded to do so, but I will make it down the line so that any movement such as attacking/suddenly stopping any movement will result in such bountiful jiggling)
>Attack Animations (these aren't yet grouped up with collision of their own, so at the moment the white attack semi circle is still being shown). These were by far the most irksome to create, and took the longest time. Unfortunately I (believe) I cannot use a bone/limb system, as such each piece has to be individually controlled by it's own transforms, so perameters surrounding each animation tend to have to be *strict* in order to appear more cohesive.
Not all of them are final either, so please bear that in mind when watching the video. Some of them are incomplete/need to be updated.
Everything is probably going to be taking a backseat in favour of the continuation of my work into the animations, which would also include (down the line) any potential sex loops, etc. Can't say for certain how long it may take to have something playable out judging from how long this all took, I can only hope the hard parts are all over now and its smooth sailing from here but only time will tell really. Animations are usually very arduous/time consuming to do from my experience, and making these attack animations reminded me of this. Stay tuned!
P.S Someone mentioned opening up a discord group for the game, so I think I may get around to that in the next few weeks if possible and then deliver the discord invite here if I haven't already done so. Thanks!