XaiJu
Battletits
Battletits

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Quick Update

 Hi everyone! I'd just thought I'd keep you all in the loop on what I've been doing/what my thought processes have been in the last two-three days or so..

After reaching a (somewhat reasonable) level of stability (less crashings, errors etc) with the RPGMaker version of the game, and even during development of the game on RPGMAKER itself, I came to the logical conclusion; there is no possibility that I can bring this game to full fruition with the wrong game engine, aka ON RPGMAKER.

*Some of you may be dismayed to read that, but rest assured; this is not the end!*

From a development perspective, I think RPGMaker helped me to create a decent starting point, and learn a lot of new and interesting things about game development in general, but it is NOT expedient, and the scope is somewhat limited. That said, even if theoretically you DID know what you were doing, you would be always limited by the engine itself to an extent.

For example, some things, such as random CTD's and certain errors occuring at low fps, or even the framerate tanking in general are somewhat out of my control -- it's how the engine handles data entry and lines of code. That, and I've had to install so many plugins that it's so far removed from the original version of RPGMaker that it brings it's own unique variant of instability.


I am excited to reveal that I spent the last two days on Unity!! Here's what I have so far(video above)!

This is only a small glimpse for now of course, there is much more in the works, but I'm genuinely quite surprised and excited at how easy it has been to implement some of these (admittedly) rudimentary systems, but with Unity the scope feels HUGE and it's an empty canvas! I'm really looking forward to applying some paint!


So, to avoid any further beating around the bush or confusion, here are my plans going forward;

  1. The curation and continued support of the existing (RPGMAKER) variant of the game as it currently stands, fixing any bugs, improving gameplay, etcetera, *until* the day comes when the RPGMAKER version is superseded by a decent Unity build, at which point further development of the RPGMAKER version will no longer be continued by me and I will switch over to the Unity variant.
  2. To continuously develop and implement a new variant of the game in Unity that will mirror the gameplay style of the RPGMAKER variant, but with a much needed makeover, some fixing, overhauls etc.. Nothing too fancy. I don't really want to take too long with this because I know that time will definitely be a factor.
  3. My Continued interactions with you, the player-base

For those of you worried about the horror stories of Unity, rest assured, I intend to mirror the best aspects of RPGMaker and leave out the worst

For instance, in the Unity build you could potentially have:

  1. More than 3 frames for every character and each animation, inside and out of battles
  2. Combat animations that don't tank FPS and force crashes
  3. Huge paragraphs of *READABLE* and EASY TO INTERPRET Code
  4. Syntax checkers and ERROR COMPILERS
  5. Different idles for each character
  6. Easily implementable breast physics/other physics
  7. An actual Character Creation option + Body sizes & outfits for everyone (potentially)
  8. In game Skeleton system
  9. Diagonal movement
  10. Non grid based movement/item/object placement etcetera
  11. OPTIMISED GAME FOLDERS AND EASIER TO IMPLEMENT SEX SCENES
  12. More easily moddable/potentially limitless freedom from a game play perspective

If you have any related questions, comments, feelings please feel free to say them now or forever hold your piece, but I will never *abandon* this project, no matter in which form it may well appear. Thank you. 

Quick Update

Comments

Well I worked with RPGMaker again a bit today, and it just nailed home the points I'd made in the post about how it was insufficient with what I intended to try to do.. Regardless, It provided me with a fine learning curve for other engines, so I can at least be grateful for that.. There's more updates coming for the RPGMaker versions regardless, but It won't be my primary focus anymore that's for sure.#

Baron Vampson

Hello again friend! I am sorry that things didnt work out as planned with rpg BUT i am also very happy that you learned from experiencing with it and i have to agree that unity has bit more freedom and control with what you can do with it hopefully making it more stable and easier to work with! Im sorry for my lack of feedback on earlier versions but that was simply because other people beat me to it informing about the bugs etc so i didnt want to bother you with the same issue haha! Best of luck with unity and hopefully it will not stress you out as much as the rpg maker obviously did...

Ari Korpela


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