Kofi/Patreon Update Pre-Beta 6. A look into the future.
Added 2024-09-08 13:26:04 +0000 UTCHello everyone,
I hope you're all doing well. I wanted to give you an update on the status of Beta 6 and some recent challenges I've faced. Over the past month, my family and I have been battling COVID-19, which made it difficult for me to work consistently. Unfortunately, this has resulted in a delay for Beta 6.
UltraCam Update:
The UltraCam project has grown far beyond its original scope, it's now evolved into a full-scale mini-engine. On top of that, I've added two new game to the UltraCam collection (BOTW and Pokemon Scarlet/Violet) soon also Echoes of Wisdom and one more unannounced project coming soon. These projects involve some of the most complex modding possible, with custom code, complex systems, and insane amount of reverse engineering.
Membership Price Change:
After discussing with others and carefully considering the scope of these projects, I’ve decided to adjust the pricing for current base tier (Amethyst) from $5 to $10. This will help me continue delivering high-quality work and cover rising costs.
If you’re already subscribed to the $5 tier on Patreon, you won’t be charged the increased rate for your first month of re-subscription.
On Ko-fi, if you’re an existing subscriber, you can continue paying the current $5 rate even after the price change.
A Look Into the Future: Beta 6 Update
I'm excited to share that Beta 6 is UltraCam's biggest update yet! A brand-new system has been built from the ground up, allowing you to completely change the look of the game. This includes a wide range of improvements like:
Adjusting fog, bloom, ambient occlusion, shadow strength, color gamma, and sky color
A brand new system allowing you to create reshade like presets for UltraCam! Easier than ever to share with people and also works on the Switch! :)
A few base presets have also been created to pick and choose from!
Forcing weather effects (like snow in the desert) and Blood Moon!
Tweaking environmental effects, and much, much more!
Beyond these visual enhancements, DFPS has been drastically improved. The system has been completely rewritten to be more universal, easier to use, and far more efficient. I've also addressed several issues such as:
Climbing and jumping speed are now consistent across all frame rates
Cloth simulation speed is consistent across all FPS
BOTW music has been adjusted to match the original 30 FPS timing
BOTW flurry rush issues have been fixed
Depth Buffer flickering has been fixed, which allows for RTGI presets to be used. Like This. This also has improved performance on Emulators.
And that's just a small preview of what's been changed...
Over the past 3 weeks I've been working on Beta 6 upwards of 10-15 hours a day to bring this update to life, I'm excited to announce that Beta 6 will be released Tomorrow. Monday, September 9th!
Thank you for your support and Understanding of all the current changes.
