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Donkle12
Donkle12

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Important news about the game

Hello to all

I'm taking time of making a longer post today to announce a few things about the game:

First, I want to thank you all again for your support of this project. As someone pointed out on the discord, reaching 30% of the goal in 1 month with a rather short demo is quite exceptional. I'm aware of that and that's why I worked a lot on days 3 & 4 to offer content that would match your support.

Secondly, I decided to add a contributor to the team who will be in charge of developing the story and writing the dialogues from day 5. It's never easy for someone to take over someone else's work, but it's clear that the situation was no longer tenable for me. Since mid-December, I have been devoting all the remaining time when my work and my daughter leave me some. I have always worked with passion and that is what allows me to produce so much content in such a short time. Except that sleeping 3 to 4 hours a night, I get exhausted and I feel that the content is likely to deteriorate at this rate. The fact that I'm helped on the dialogues and the story will allow me to concentrate on the artistic aspects (graphics, sound design, animations), to settle a technical debt that I let slip away in the rush of the project (French translation that I promised since the beginning, call statements that I didn't use properly forcing me to make the code heavier,...) and maybe to offer to the contributors more exclusive content.

Finally, and this is the good news of the day. I have in my hands a working version of the release 0.3 containing day 4. I say working because for the first time in my coding life, my source code didn't generate any errors during its first test. For the sake of convenience, I'll call it release 0.4. This day will contain more... action (in every sense of the word). I'm going to start translating and proofreading (thanks again to Nice Guy Eddie from F95) and I should be able to deliver it to you by early February. This will coincide with the release of the 0.2 in public release. Also, I promise this time to produce an android version at the same time as the PC version. I didn't do it for the 0.2 and I apologize for that.

I wish you all a great day.

Donkle12





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