Ok...
It's been quite the month, to say the least!
After the holidays, I got pretty sick (as well as a lot of other friends and teammates), so I feel like nearly everyone I know was not having the best start of the year health wise :P. I was done for at least a week :(
I also just left the hospital, having been there for my mother this week (she's doing MUCH better now) and I'll play nurse over the weekend ~

Still kinda recovering from the aftermath of the interviews I had, along with my Humble BGDF page's development and a few teaser trailers I made for the MIX preshow for The Game Awards, along with my Future Class 2021 Nomination for the Game Awards!

Project wise, a lot of things have being going on in the background, more related to production tasks, updating character model sheets for animation purposes, and doing a much thorough asset list breakdown. With Breeze being 2D based, there's a ALOT going on that we have to account for, produce and review!
We also stepped away from programming tasks and touching our last showcase build so that we can return to it with fresh eyes. Sometimes when you look at the same thing for a long time, you might miss stuff, so can't wait to look at it again in... probably a few days from now lol
Anyway, here's some art to make up for lost time :)

(It's Windy! It's also pretty wind outside. Anyway, she got some minor design updates along the way ~)

(Cumuli, but y'all knew that)

(Big rat)
Catch ya on the next update ~