New adaptation algorithm
Added 2023-03-19 04:06:29 +0000 UTCCONTRAST SAMPLE: LINK
The PI-CHO ENB's CLAMP function is as follows: Outside of the CLAMP range, the maximum or minimum brightness is calculated in order to apply only the correct correction to the current brightness.
The issue with this feature was the rapid brightness transitions. However, simply delaying adaptation time has numerous negative consequences.
As a result, i developed a new algorithm that adapts based on brightness values. It resembles the most recent AAA game adaptation.
The adaptation time in AAA games is fast at specific brightness and slowly switches at specific brightness.
Slow down the time when the brightness readings are in the correct position to put this into practice. Furthermore, if the brightness readings are rapidly dark and bright, time is rapidly applied.