"It's not all about just dropping down detail and coming up with what you need to. There has to be an element of management of level design and fixing the work that you've done."
Join Team FOLON's Project Manager, Dean "Prilladog" Carter, as he gives us his take on Fallout: London's level design -- be it the origins of Floaty Patrol, the philosophy of bug fixing and managing that bug fixing, as well as how his contributions to the level design put his history degree to good use.
This is the sixth of our monthly behind-the-scenes videos! In these videos, you'll get an inside look at the development of Fallout: London, including sneak peeks at the upcoming DLCs and insights from the heads of departments. They'll be sharing what it took to bring this ambitious project to life and the challenges they faced along the way.
Your support makes all of this possible, and we can't wait to take you on this journey with us. Stay tuned for more exclusive content in the coming months! Stay safe, and remember. Mind the gap.