We're thrilled to announce the release of “Rabbit & Pork”, the first official DLC update!
This major update doesn't just add new content, it reshapes parts of the game based on your feedback and fixes thousands of issues identified since launch. We've poured a huge amount of effort into making this the most polished and complete experience possible. The DLC update inc...
2025-09-30 16:00:29 +0000 UTC
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2025-09-30 13:48:21 +0000 UTC
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"Being the lead writer helped with scripting, it meant I could fix things on the fly, make executive decisions that you just wouldn't be able to do if you were working between two people."
Join Team FOLON's Lead Scripter, Callum J. Quick, as he details (with spoilers -- beware!) what it took to be the lead scripter of Fallout: London, including set pieces like the Battle of Westminster, the "big reveal", and how being lead writ...
2025-08-31 18:59:20 +0000 UTC
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"When you're writing for the Creation Kit, I think it's best to know the engine inside and out. Especially when you're in a leadership position. Knowing the scope, keeping it in scope, was a big part of my job."
Join Team FOLON's Lead Writer, Callum J. Quick, as he details the process of leading a writing team, the tools he utilised for managing narrative, the ups and downs for writing for the Creation Kit, and how he brought Camelot to life.
This...
2025-07-31 21:14:14 +0000 UTC
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"It's not all about just dropping down detail and coming up with what you need to. There has to be an element of management of level design and fixing the work that you've done."
Join Team FOLON's Project Manager, Dean "Prilladog" Carter, as he gives us his take on Fallout: London's level design -- be it the origins of Floaty Patrol, the philosophy of bug fixing and managing that bug fixing, as well as how his contributions to the level design put his h...
2025-06-29 22:15:13 +0000 UTC
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Quick and fun update for you all today!
We were lucky enough to win some exclusive tickets from Warhorse Studios, the incredible minds behind Kingdom Come: Deliverance! The prize? A trip to beautiful Czechia to witness the Royal Silvering — a traditional medieval silvering ceremony, just like something you'd see in the game! We got to experience it alongside the developers themselves. And trust us — it was every bit as epic as it sounds.
A very big shoutout to Warhorse for m...
2025-06-24 17:59:16 +0000 UTC
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"We had a motto in the Covid-19 pandemic: why spend countless hours playing a game, when we could actually create one?"
Join Team FOLON's Project Manager, Dean "Prilladog" Carter, as he tells the story of project managing Fallout: London. From how he joined the project in 2019, to the trials and tribulations of project management, the "crayon eating year", and advice to anyone considering doing it themselves.
This is the fifth of our monthly behin...
2025-05-29 00:06:42 +0000 UTC
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"When we originally made London, the Thames River was more like the Thames Stream..."
Join Team FOLON's Lead Level Designer, Joe "Wolfy" Wills, as he takes us through how he joined the project, the trials of leading a level design team, as well as his designs for Croydon, Islington Sewers, The Blight, and The London Underground.
This is the fourth of our monthly behind-the-scenes videos! In these videos, you'll get an inside look at the developmen...
2025-04-28 15:21:40 +0000 UTC
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Can You Guess What It Is Yet?
We've been cooking behind the scenes for a while now, and it’s finally time to start lifting the lid on something very special - something that so many of you have been asking for since day one.
From loads of DMs to comments to entire threads on this Re...
2025-04-09 15:13:40 +0000 UTC
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"The main way you make something look like it belongs in Fallout is by adding a bunch of dirt to it. That does tend to help..."
Join Team FOLON's Lead 2D Artist, Emily Kemp (Saffron Rice), as she takes us through her role and some of the assets she created for Fallout: London. From managing the implementation of her team's 2D assets, to working in Substance Painter and Photoshop, to adapting and transforming vanilla assets for FOLON, Saff walks us throu...
2025-03-31 13:36:58 +0000 UTC
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"How do I make a post box look like it belongs in Fallout?"
Join Team FOLON's Lead 3D Artist, Jordan Albon (SunnyDelight), as he breaks down his role in Team FOLON's Fallout: London.
From managing and training a 3D Team of volunteers, to creating hundreds of assets like Cutethulu, the terminals, moving trains, hand-scanners, and TERRY, to set pieces like the London Eye (if you know you know...), the Ferryman boat quest, and the trebuchet ...
2025-02-28 16:11:16 +0000 UTC
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"I was literally sitting down with the MIDI keyboard and kind of just bashing at it with these broken piano samples..."
Join Team FOLON's Lead of Media Daniel Morrison Neil (Dansky), as he pulls back the curtain on the OST of Fallout: London.
From inspirations like Mark Morgan, Jesper Kyd, and Protect and Survive, to production sessions of tracks like the Battle of Westminster Movement Three and Thameshaven, and the mastering process of the full ...
2025-01-31 17:57:37 +0000 UTC
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2025 will mark the beginning of an ambitious chapter, as we're thrilled to announce three new planned DLCs that will expand and enhance your experience in the Wasteland.
This is the introduction to our monthly behind-the-scenes videos! In these videos, you'll get an inside look at the development of Fallout: London, including sneak peeks at the upcoming DLCs and insights from the heads of departments. They'll be sharing what it took to bring this ambitious proje...
2024-12-31 18:13:50 +0000 UTC
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Happy Holidays! As we wrap up an incredible year, we'd like to take a moment to thank you all for your amazing support. We truly couldn't have done it without you. Your enthusiasm and dedication have been the driving force behind everything we do. But it's time to kick back, grab an Ion-Brew, and relax while playing the mod, as the dev team will be taking a well-deserved break until the New Year. We hope you have a wonderful holiday season, and celebrate it as much as th...
2024-12-21 20:32:15 +0000 UTC
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Fallout: London v1.03 Patch
We're excited to share some news about the upcoming v1.03 patch for Fallout: London! What started as a simple hotfix has grown into something much bigger. Given the scope of this update, we're aware it may make changes that impact save files, so rather than risking breaking things for a small update, we're looking to roll this into a part of our very first DLC! This DLC will feature both new content and previously cut content that we’re workin...
2024-12-05 19:26:36 +0000 UTC
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We’ve an amazing announcement for you all!
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Fallout: London has officially been redeemed over ONE MILLION times on GOG!
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2024-10-23 13:00:18 +0000 UTC
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"It's been 84 years," as the saying goes. We know the feeling - red tape be red tape, and yes, the bureaucracy has been a bit of a slow grind.
We're almost there, though, and we've got some exciting news to share!
To thank you for your incredible support, we're releasing a special Patreon-exclusive update. This means you'll get to see our latest video ahead of everyone else before it goes live on YouTube. The mod isn't available to download just yet, but it will...
2024-10-18 12:44:01 +0000 UTC
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Greetings, everyone! We’re thrilled to announce that we will soon be putting out Patch 1.02, which is probably the biggest update to Fallout: London yet! This will be coming in the next couple of weeks and we will be releasing a video alongside this one - It's just that big.
Here’s what you can expect:
Bug fixes:
This patch brings a huge amount of improvements with well over 1,000 fixes!
We've decided to make our real-time changelogs public, so you...
2024-09-19 17:29:26 +0000 UTC
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Dear Supporters,
We’re thrilled to share that we recently attended our first EVER Gamescom! (Big thanks for our invitation from GOG!) While we were there to network and engage with some incredibly enthusiastic and fun industry professionals, we recorded a special video just for you.
In attendance were Callum J. Quick/CallumJQuick, Dean Carter/Prilladog, and Jordan Albon/Sunnydelight.
Though we can’t reveal the specifics of our discussions we had with the industry pros...
2024-08-31 00:22:42 +0000 UTC
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How did this happen?
A huge shoutout to the amazing team at GOG for the invite. We can’t wait to dive into the action and share this incredible experience with all of our supporters!
We'll be there 20-24th August 2024. Come say hello to us if you see us!
What does this mean for us?
Well, we’ve been invited by GOG, which is a huge honour and an important milestone for us. This invitation highlights the recognition our work is g...
2024-08-19 12:21:33 +0000 UTC
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We will be doing a developer playthrough stream on Thursday 8PM UK time https://www.twitch.tv/teamfolon where you can speak to the devs, and hear behind the scene info about the development process.
2024-08-06 18:48:40 +0000 UTC
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WOAH!
We are absolutely blown away by the incredible support from the community for our mod. Your enthusiasm and feedback mean the world to us!
THANK YOU ALL FOR EVERYONE THAT GAVE US AN EXTRA DONATION TOO!
What's next? Well! We have some big plans for the future, starting with a hotfix that should be going up soon - we're testing it right now.
This hotfix will address some of the crashes and include essential systems like "Buffout...
2024-08-06 00:02:23 +0000 UTC
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Added spoiler chat to Discord and bot autoresponder edited.
INTERNAL QA test for different hardware completed.
NexusMods page updated.
Update merge to fix minor issues in Gang War 101.
QA finalised for new update merge.
Reddit rules and moderation contacts contacted regarding spoiler leaks.
Team briefed.
2024-07-24 09:59:38 +0000 UTC
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Finalised requirements for future updates on NexusMods.
NexusMods to host Downgrader with easy to follow instructions found on download location and our website.
Updated all logos for GOG and NexusMods for consistency.
Giveaway items received and ideas planned.
Discord TESTING report systems and layouts sorted.
First batch of minor fixes sorted for future update file.
Project Lead temporary hando...
2024-07-23 16:20:58 +0000 UTC
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- Team Meeting: We held a team meeting to prepare for the final release, discussing key aspects and ensuring everything is on track.
- Website Updates: We have updated the website to ensure it is ready for the release, providing all necessary information and resources.
- Donations Page: Due to community requests, we have...
2024-07-22 20:59:02 +0000 UTC
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2024-07-21 20:50:44 +0000 UTC
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Many of you are already on our Discord so may have noticed the bots updated autoresponder. However, we thought we'd do a statement for our supporters first. We are pleased to inform you that GOG has given us the green light and now the project is now back in our hands for the final stage.
This doesn’t mean it will be available today. It simply means that the ball is now in our court and no longer with GOG. All the necessary preparations on our end are complete, so you won't be waitin...
2024-07-20 01:06:57 +0000 UTC
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Dear Patrons, there has been a lot of speculation regarding our upcoming release, and we wanted to open up and clear the air for our core supporters.
The bottom line is that we've sent several builds over to GOG for QA testing and are waiting for the final green light.
Once they've completed the process of double-checking that Fallout: London and its installer work on all supported machines, we should be good to go. (Yes, we have our own installer, and downgrader too!)
It...
2024-07-05 20:57:40 +0000 UTC
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We have a new date.
Stay safe and remember. Mind the gap.
2024-06-06 14:51:47 +0000 UTC
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Hey everyone,
I wanted to take a moment to apologise for the recent silence. We've been pulling 16+ hour days, with some of the Heads of Departments pulling 20hrs. Sleep? There is only the Creation Kit!
But yes, we've been working diligently behind the scenes, and we have something big in the works that we can't wait to share with you very soon!
In the meantime, we want to express our gratitude for your continued support and we thought we'd let you all know that all curre...
2024-05-28 19:46:24 +0000 UTC
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